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Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 10:11 am
by Metzelmax
It's pretty easy fixed. Just add:
Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
to your autoblueprint. I have made ships with 3 weapon and 6 drone slots that way.
Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 1:28 pm
by Sleeper Service
Metzelmax wrote:
It's pretty easy fixed. Just add:
Code: Select all
<weaponSlots>2</weaponSlots>
<droneSlots>3</droneSlots>
to your autoblueprint. I have made ships with 3 weapon and 6 drone slots that way.
Ah ok I'll try that... Thanks.
New toys, coming with 1.05
Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 3:38 pm
by CrashSanders
Oh my god! What are those?
Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 4:09 pm
by Sleeper Service
No comment as always, but you'll find out. Probably when they are fired at your ship the first time.

Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 4:19 pm
by CrashSanders
Aww man, you make me anxious.

Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 5:16 pm
by Estel
Bio-beam drone or glaive beam drone. Neat.
// Edit
Shit, right. I have no idea what made me think it's drone at the first place?

Re: FTL Captains Edition 1.034 [stable]
Posted: Wed Aug 28, 2013 5:17 pm
by dalolorn
Estel wrote:Bio-beam drone or fire-beam drone. Neat.
Not likely. The shape indicates that it is a weapon, not a drone.
Re: FTL Captains Edition 1.034 [stable]
Posted: Thu Aug 29, 2013 9:09 pm
by Sleeper Service
SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.
As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Re: FTL Captains Edition 1.034 [stable]
Posted: Thu Aug 29, 2013 9:15 pm
by dalolorn
Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.
As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Warn away!

Re: FTL Captains Edition 1.034 [stable]
Posted: Thu Aug 29, 2013 9:41 pm
by Kieve
Sleeper Service wrote:SE is making good progress, the Civilian Homeworld is finished, I will include a lot of new events. I started to play around a little with delayed bomb detonations as well and got quite amazed by what is possible with impact graphics. So 1.05 will also feature some graphical enhancements of combat.
As you can see I specially got interested in adding vanilla like UI warnings to weapon impacts. I consider expanding this to other stuff... there might be warning prompts when the player ship is hit by strong weapons, or even by any missile in general. Effectors will by be animated as well, if the player ship is targeted, you get a vanilla-like UI warning message. If you target the enemy you get a little progress promt that illustrates intruding into the enemy system. With more enemy versions of weapons a lot like this could be done. I don't want to clutter the interface to much, but I think carefully placed warnings will make a nice addition to the visuals and contribute to the feeling of commanding a spaceship.
Something to be aware of, at least in my past experiences - bombs have
health. As with any projectile, they can be intercepted and destroyed with proper damage.
I don't know if it's possible for crew or AP drones to attack it, but I do know I've shot my own bombs (and occasionally the Obsidian's Singularity) right off the ship I was attacking, due to poor timing.
This may have changed in a patch since, it's been a while since I played FTL at all, but I feel it's worth noting.