Victory/Quest achievements are not yet editable.Zen wrote:how could I unlock the 'Quest' and 'Victory', per ship?
I need to come up with a non-clunky way to present them for all 10 ships: Quest (T/F, or absent) and Victory (one or more of E/N/H).
For now, maybe you could edit the map in a saved game to add a [Quest] to a beacon, which triggers each ship's special event?
For victory, you'll still have to play through to sector 8, but you can edit cargo, stores*, and fleet pursuit along the way to make things easier. You could even mark beacons as visited to clear an uneventful path to the exit, once you've collected enough supplies. Maybe plant manageable ships at beacons...

* Bug in v22: If you create a store in the editor from scratch, select it and add a shelf or FTL will crash.