Hadza wrote:Can I ask you for links to the additional music, pleeeeease?

Also, why not add them to the header?
It is totally there, bother to check again?
Hadza wrote:On the gameplay note: I've got a very interesting ionizing light-gatling in one of my playthroughs, which not only wiped out all the crew and ionized systems it hit, but also ionized the shields too! It's because of the shield piercing most probably. Imo it is one of the best guns possible or 12 damage heavy hull laser III, or radioactive neural stun, or... Damn, I love the procedural guns
Yeah light lasers probably should not get that prefix.
Hadza wrote: Also, you can build up a hipster ship with vintage guns now. Meta-gameplay

If you can get a ship with four vintage guns, you can give yourself one of CEs famous imaginary achievements.

I really have to make icons for these at some point...
RannI also could not resist making a gold plated visual variant for all weapons, so at some point there will be a "Swag" prefix or something like that...
Hadza wrote:I've also managed to get 3 stores in one deep space sector o_o 1 was an ordinary one, while others were situated in nebulas, made me wonder why that happened at all.
Nebula can generate their own stores, but getting them at all is pretty rare. You got a pretty good store roll there.
Russian Rockman wrote:Have you tested or plan to test if we can use level 3+ sensors against the boss by removing the limit= tag?
Nope. Not very high on the priority list. I guess I can just add that tag in the next version, but the reason that sensors are disabled there might actually be cause they glitch out. Feel like testing this?
Russian Rockman wrote:Enemy stun cluster bombs and drone-fired stun grenades will now obscure player vision on rooms for a short while
I should have included that from the start. The effect is pretty unique and it really can freak you out if you suddenly cant see what is going on in that room at all.
Russian Rockman wrote:
Question? Is it possible to give cluster bombs AOE targeting so that they work like "cluster" bombs now?
Area targeting is its own new kind of weapon type. So the answer is no.
Russian Rockman wrote:LASER type missiles list rarity reworked for AUTO and REBEL list; based on the fact that the game probably treats these as lasers
Not sure if slowy already told you this or not, but I read on his thread that the drone_targetable tag can now make missiles act like lasers and lasers become (untargetable?). So maybe you may just want to keep the rarity the same and give things like the cloak missiles the new tag to fix whatever issue there is with the enemy weapon generation?
These weapons not only have this weapon type because of what can target it, but also because missile projectiles cant be animated as far as I can tell (relevant for swarm missiles.) But I might just use the tag to make swarms targetable... Testing that now.
Slowy generally does not tell me much,
he seems to see himself as the only only one who can save CE from "inbalance", so I guess that fits.
