Hello!
I seem to have an issue starting the game when having installed Endless Loot. The game crashes with a MS Visual C++ runtime error. The mod list and load order is:
BPaB 1.3.1
FTL CE 1.204
CE BPaB compatibility patch 1.0
CE Additional Music 1.203
CE Infinite Addon 1.204
CE Endless Loot 0.93
The game starts properly if Endless Loot is removed. However, the most bizzare thing is, this exact same installation works just fine on my other PC (this is my laptop that I cannot get it to run on). I even copied the whole game folder, just to make sure I brought over everything. The game starts and runs just fine on the desktop PC (albeit with a few visual bugs, like some of the engi sprites being black boxes, which only happened after I installed EL). But it crashes with pic related on the laptop on startup.
http://i.imgur.com/sVTFYaE.png
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Use the 'Look around some more' option when trying to talk to your crew. And yes, I think it's because of restrictive code.Saizew wrote:@Sleeper service:
Just some more (maybe stupid) questions:
Is there any reason why there is no interaction with slug crew-members on empty beacons?
Maybe code-restrictios?
Haven't checked all other possible races yet since i have a strictly view/taste who should be in my crew...![]()
May i ask on which races interaction are posiible? (Don't know enough on file-structure of FTL/CE to have a look by myself.... )
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92
They often don't.Sleeper Service wrote:You can back up if they attempt to surrender.
No, I'd like an option for those piracy options to simply not occur, as losing a valuable crew member out of my inability to tell if something is piracy or not isn't favourable.Sleeper Service wrote:If you kill them you'll have to bear the consequences. You do this one time and then you know forever how piracy might effects the crew (unless you play ships of the hostile factions.) Do want the the entire piracy penalty removed just cause you where not prepared for it the first time?
The reason I ask is actually because I ended up losing both Lanius within the first sector to it, leaving only my human for a captain.Sleeper Service wrote:The suicide scenario has actually been rewritten in the current version, that might have been a little over the top if it happens more than once in one run.![]()
- Sleeper Service
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Nothing forces you to take these options, ignoring piracy options when commanding non-hostile faction ships is kind of the way to go.AlfieSR wrote: No, I'd like an option for those piracy options to simply not occur, as losing a valuable crew member out of my inability to tell if something is piracy or not isn't favourable.

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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Indeed, which is why I can understand not making the addon. I'm just a bit slow when it comes to figuring out whether something actually is or is not a piracy option, and it bothers me.Sleeper Service wrote:Nothing forces you to take these options, ignoring piracy options when commanding non-hostile faction ships is kind of the way to go.
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
I forgot to mention it at the time, but yes, I do have a 64-bit system with 64-bit java. Which is why I reported it.
- Sleeper Service
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
There simply is no guarantee that it will work for everyone. You can try extending java headspace on 64b as well though.That might or might not fix it. A future version of SMM might be able to handle this mod more reliably.
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Hey Sleeper!!! Did you know that TotalBiscuit featured the Captains Edition mod a couple days ago on his YouTube channel!!! That video has over 160,000 views and it's only been up a couple days.
He gave it a good review. I hope that gives you some inspiration.
I think it might be time for me to pitch a few ideas to you now since the Advanced Editions been out a while. I don't really know every single change you've made since I barely have had a chance to experience all of the main Advanced Edition. I also don't want to go through the CE code yet for spoiler reasons so I'm just going to say everything that I thought about anyway.
Here we go...
Perhaps the FTL Jammer augment could actually be used to limit the enemy's engines a bit? I understand the separation between FTL drive and regular engines, but we have augments that can specifically hack most of the main systems, but none that do that for engines so just a thought.
Since we can damage systems now with events, does that mean that the Rock Ram augment you've been wanting to make is finally a possibility!!! I would really like to see that.
We have multiple variants of the boarder drone so have you made multiple variants of the ion intruder yet?
I really would like to see the radiation events come back!!!Do you have any reason why they are not working? I can't think of a single reason why what you did with the husks should cause a crash. Any progress on this? If you need any help let me know.
I said before the Advanced Edition came out that a new interesting hazard would be one that stuns your crew. This would require the use of dummy weapons, but I think it would be really cool. Since you can't have the hazard like this affect enemies as well you could make it a boarding event like the radiation ones!!! That could make for some really interesting boarding combat with you and the enemy's crew being stunned.
Have you made it so that nano and acid clouds cause breaches now?
If you haven't already you should give a few enemy mantis and slug ships the Zoltan Shield bypass augment. Maybe even the AI Controller.
You should also give some Rock cruisers, and maybe even the player Rock type B, the Fire Suppression augments since I found the enemy Rocks always surprisingly vulnerable to fire.
You could also add some blue options for mind control when committing piracy, slave, and other such bad acts. You could try using it to brainwash your own crew, but obviously it should only work a small portion of the time.
I think the Backup DNA Bank augment should be renamed to Cryogenic DNA storage just because it sounds cooler and makes more sense.
I also still think there could be some kind of augment that allows you to "train" your crew or manipulate their genetic code to give them skills. It could be useful on cloning ships so that you would no longer have to worry about them dying a bunch.
I noticed that the Rebel Flagship event actually performs a limit function on your sensors now. Does that mean that if we removed that we could finally use level 3+ sensors to see the flagship?! Or still hardcoded...
I feel like the backup battery should have 3 bars for 6 power. 4 is good enough but it's just that all the other subsystems have 3 power and the Backup Batter did go up ti 6 power in some of the AE previews...
Perhaps the new Firewall augment could be used to protect against certain types of effectors as well as hacking drones. Or do you not think that is necessary because of the out her augments specifically preventing certain Effector attacks? Regardless I think all of those augments should be changed to say prevent "effector attacks" rather than hacking to differentiate the two and be more clear.
Is it possible for an enemy AI ship to have 2 mind control systems???
Just thought that maybe you should give some of the Mantis troop ships an invasion boarding AI and a clone bay??? They would really swarm you that way.
Also a really good station type would be a science station experimenting on cloning that boards you.
**********
Remember my idea a long time ago about changing the trade system? And I said that you could have a station or ship at every store which seamlessly turns "hostile" as the store opens and immediately "surrenders" after closing the store, essentially creating pre AND post store dialogs. I was going to use this as a way to equip goods as weapons at the store instead of augments before trading, but I have a new idea using the same concept. You could use this to actually punish the player for not selling off their goods at the store!!!!! Meaning no more warning necessary and making it an actual potential strategy to purposely rip people off, but with consequences. (I have tested all of this)
If you choose a blue option to sell your goods then it could start another event which makes the ship "hostile", the store menu opens up automatically (here you are meant to immediately disagree the augment you just sold), after closing the store then the ship immediately "surrender" creating a new dialog. (The player would never see the ship turn hostile then back because it happens in a split second) The "surrender" event after viewing the Store has no choices except for a blue option for the good you just sold.
So if you sold that augment off you will no longer have it and get the default generated Continue... Where you can peacefully leave and go about your business. If you do still have the augment you promised you would sell then you would have to pick the blue option making the enemy ship hostile again, causing one of your crew to leave you as in piracy events, causing boarders to beam aboard your ship and other such punishments fit for your crime.
Does that make sense?
Personally I still would like it if we could put trade goods in the cargo hold still, but if that's not going to happen then I think what I just said is a REALLY good idea.
Not that I mind the honor system, but this would just add that little extra depth and for new people it would be really great as well.
**********
Ok I think that is everything I can rattle off the top of my head. Hope that gives a few things to consider for the future.
EDIT: Also, one important thing I forgot. Right now the LS indicator will turn back to saying "oxygen" if it is hacked. So you should probably change the hacking warning for that too. It is located in the iPad statusUI folder I believe. Slowriderxcorps has already made a purple LS indicator, but currently right now it's in the wrong folder in the sMPK so it won't work. I've told him to fix that but you would probably just want to add that in yourself.


I think it might be time for me to pitch a few ideas to you now since the Advanced Editions been out a while. I don't really know every single change you've made since I barely have had a chance to experience all of the main Advanced Edition. I also don't want to go through the CE code yet for spoiler reasons so I'm just going to say everything that I thought about anyway.
Here we go...
Perhaps the FTL Jammer augment could actually be used to limit the enemy's engines a bit? I understand the separation between FTL drive and regular engines, but we have augments that can specifically hack most of the main systems, but none that do that for engines so just a thought.
Since we can damage systems now with events, does that mean that the Rock Ram augment you've been wanting to make is finally a possibility!!! I would really like to see that.
We have multiple variants of the boarder drone so have you made multiple variants of the ion intruder yet?
I really would like to see the radiation events come back!!!Do you have any reason why they are not working? I can't think of a single reason why what you did with the husks should cause a crash. Any progress on this? If you need any help let me know.
I said before the Advanced Edition came out that a new interesting hazard would be one that stuns your crew. This would require the use of dummy weapons, but I think it would be really cool. Since you can't have the hazard like this affect enemies as well you could make it a boarding event like the radiation ones!!! That could make for some really interesting boarding combat with you and the enemy's crew being stunned.
Have you made it so that nano and acid clouds cause breaches now?
If you haven't already you should give a few enemy mantis and slug ships the Zoltan Shield bypass augment. Maybe even the AI Controller.
You should also give some Rock cruisers, and maybe even the player Rock type B, the Fire Suppression augments since I found the enemy Rocks always surprisingly vulnerable to fire.
You could also add some blue options for mind control when committing piracy, slave, and other such bad acts. You could try using it to brainwash your own crew, but obviously it should only work a small portion of the time.
I think the Backup DNA Bank augment should be renamed to Cryogenic DNA storage just because it sounds cooler and makes more sense.

I also still think there could be some kind of augment that allows you to "train" your crew or manipulate their genetic code to give them skills. It could be useful on cloning ships so that you would no longer have to worry about them dying a bunch.
I noticed that the Rebel Flagship event actually performs a limit function on your sensors now. Does that mean that if we removed that we could finally use level 3+ sensors to see the flagship?! Or still hardcoded...
I feel like the backup battery should have 3 bars for 6 power. 4 is good enough but it's just that all the other subsystems have 3 power and the Backup Batter did go up ti 6 power in some of the AE previews...
Perhaps the new Firewall augment could be used to protect against certain types of effectors as well as hacking drones. Or do you not think that is necessary because of the out her augments specifically preventing certain Effector attacks? Regardless I think all of those augments should be changed to say prevent "effector attacks" rather than hacking to differentiate the two and be more clear.
Is it possible for an enemy AI ship to have 2 mind control systems???

Just thought that maybe you should give some of the Mantis troop ships an invasion boarding AI and a clone bay??? They would really swarm you that way.
Also a really good station type would be a science station experimenting on cloning that boards you.
**********
Remember my idea a long time ago about changing the trade system? And I said that you could have a station or ship at every store which seamlessly turns "hostile" as the store opens and immediately "surrenders" after closing the store, essentially creating pre AND post store dialogs. I was going to use this as a way to equip goods as weapons at the store instead of augments before trading, but I have a new idea using the same concept. You could use this to actually punish the player for not selling off their goods at the store!!!!! Meaning no more warning necessary and making it an actual potential strategy to purposely rip people off, but with consequences. (I have tested all of this)
If you choose a blue option to sell your goods then it could start another event which makes the ship "hostile", the store menu opens up automatically (here you are meant to immediately disagree the augment you just sold), after closing the store then the ship immediately "surrender" creating a new dialog. (The player would never see the ship turn hostile then back because it happens in a split second) The "surrender" event after viewing the Store has no choices except for a blue option for the good you just sold.

Does that make sense?


**********
Ok I think that is everything I can rattle off the top of my head. Hope that gives a few things to consider for the future.

EDIT: Also, one important thing I forgot. Right now the LS indicator will turn back to saying "oxygen" if it is hacked. So you should probably change the hacking warning for that too. It is located in the iPad statusUI folder I believe. Slowriderxcorps has already made a purple LS indicator, but currently right now it's in the wrong folder in the sMPK so it won't work. I've told him to fix that but you would probably just want to add that in yourself.
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Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Not Sure if its a problem with my computer as its a mac or with the endless loot or the slipstream manager but it would appear that it cannot install the endless loot add on as my computers been trying to do it for probably a half hour now.
EDIT: Just tried without the endless loot add on and it installs fine but id still like to try it
EDIT: Just tried without the endless loot add on and it installs fine but id still like to try it
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93
Yeah I noticed that. Completely overwhelmed the thread, caused dropbox to block me again because of all the traffic and got the attention of many people. I guess that is a good thing.Russian Rockman wrote:Hey Sleeper!!! Did you know that TotalBiscuit featured the Captains Edition mod a couple days ago on his YouTube channel!!! That video has over 160,000 views and it's only been up a couple days.He gave it a good review. I hope that gives you some inspiration.
![]()
As for your suggestions:
Yep, that is still somewhere on the list.Russian Rockman wrote:Perhaps the FTL Jammer augment could actually be used to limit the enemy's engines a bit? I understand the separation between FTL drive and regular engines, but we have augments that can specifically hack most of the main systems, but none that do that for engines so just a thought.
Unfortunately, damaging opponents in events is till not possible.Russian Rockman wrote: Since we can damage systems now with events, does that mean that the Rock Ram augment you've been wanting to make is finally a possibility!!! I would really like to see that.

I made these, but they do not display the correct drone graphic for some reason. Thats why the drone available at the weapons dealer now, to even out probability of getting it. On a sidenote: Different graphics for the shield overcharger also did not work.Russian Rockman wrote:We have multiple variants of the boarder drone so have you made multiple variants of the ion intruder yet?

I have not done anymore testing on this. Reasons might include: No enemy weapons present, interfering with the hard coded anti stalemate surrender; off-screen rooms; crew off-screen; crew unable to leave a sealed room off-screen; player offensive systems disabled interfering with the hard coded anti stalemate surrenderRussian Rockman wrote:I really would like to see the radiation events come back!!!Do you have any reason why they are not working? I can't think of a single reason why what you did with the husks should cause a crash. Any progress on this? If you need any help let me know.
Thats all speculation. I have no idea how the husks could work again.

Yeah, something like this could be considered. Acid causes breaches now, nano-cloud still just ablates hull and interferes with systems. It's dangerous enough this way I think and its also set a part from acid a little more this way.Russian Rockman wrote:I said before the Advanced Edition came out that a new interesting hazard would be one that stuns your crew. This would require the use of dummy weapons, but I think it would be really cool. Since you can't have the hazard like this affect enemies as well you could make it a boarding event like the radiation ones!!! That could make for some really interesting boarding combat with you and the enemy's crew being stunned.
Have you made it so that nano and acid clouds cause breaches now?
Endlees Loot actually does that. I won't give AE augs to pre AE ship layouts, but I think the Mantis Broodship class and the Mantis Brood Station actually has some of that stuff. AE gear is generally only encountered on ships with AE systems.Russian Rockman wrote:If you haven't already you should give a few enemy mantis and slug ships the Zoltan Shield bypass augment. Maybe even the AI Controller.
Yeah, some stations go into that direction I think, Mantis Broodstation for example.Russian Rockman wrote:Also a really good station type would be a science station experimenting on cloning that boards you.
I though events with only blue options are not possible? That actually works? Also having two trade goods of the same type will still trigger the punishment. And well, have you considered how much rewrite would be required to implement this for every single sell event?Russian Rockman wrote: The "surrender" event after viewing the Store has no choices except for a blue option for the good you just sold.So if you sold that augment off you will no longer have it and get the default generated Continue...

Code: Select all
<event name="STORE">
<text load="STORE_TEXT"/>
<choice req="AE_TRADE_BOOSTER" hidden="true">
<text>(Cargo Teleporter) Prepare to quickly transfer cargo and have a look at the goods.</text>
<event load="TE_STORE_CIVILIAN_LIST_BOOSTED"/>
</choice>
<choice hidden="true">
<text>Continue...</text>
<event load="TE_STORE_CIVILIAN_LIST"/>
</choice>
<store/>
</event>
<textList name="STORE_TEXT">
<text>A ship's engineer has set up a small shop here.</text>
<text planet="PLANET_POPULATED_REAL">You arrive at an outpost of the interstellar trade union. A wing of light cruisers ensures that local trade spaces is well protected.</text>
<text planet="NONE">You find yourself surrounded by a group of mysterious alien vessels. They hail you and apparently have some cargo and valuable technology for sale.</text>
<text planet="PLANET_POPULATED_REAL">A transmission from the nearby planet indicates an outpost below which offers trade goods and supplies to travelers. You send down an away party to check it out.</text>
<text planet="PLANET_POPULATED_REAL">The space station here has a traveling merchant who shows you his wares.</text>
<text planet="NONE">There is only one other ship at this beacon, and it is showing heavy damage. You receive a message on your console, "Greetings, traveler. We were crippled by a band of pirates and are now forced to sell our remaining cargo and valuable equipment to acquire the necessary supplies to get home."</text>
<text planet="PLANET_POPULATED_REAL">A trade depot orbits the nearby planet. Multiple merchant ships are docked. Looks like you can strike a bargain here.</text>
<text planet="PLANET_POPULATED_REAL">A space mall sells goods to ships coming and going from this settlement.</text>
</textList>
<eventList name="TE_STORE_CIVILIAN_LIST">
<event>
<text>You consider dealing with the trader. This might take some time.</text>
<!-- BUYING -->
<choice>
<text>Buy a haul of food rations.</text>
<event>
<text load="STORE_BUY_TEXT"/>
<modifyPursuit amount="1"/>
<augment name="TE_GOODS_CIVILIAN_FOOD"/>
<item_modify>
<item type="scrap" min="-20" max="-16"/>
</item_modify>
</event>
</choice>
<choice>
<text>Buy a shipment of consumer goods.</text>
<event>
<text load="STORE_BUY_TEXT"/>
<modifyPursuit amount="1"/>
<augment name="TE_GOODS_CIVILIAN_CONSUMER"/>
<item_modify>
<item type="scrap" min="-14" max="-10"/>
</item_modify>
</event>
</choice>
<choice>
<text>Buy an assortment of luxury goods.</text>
<event>
<text load="STORE_BUY_TEXT"/>
<modifyPursuit amount="1"/>
<augment name="TE_GOODS_CIVILIAN_LUXURY"/>
<item_modify>
<item type="scrap" min="-32" max="-27"/>
</item_modify>
</event>
</choice>
<!-- SELLING -->
<choice req="TE_GOODS_ZOLTAN_CODEX" hidden="true">
<!-- best deal-->
<text>A sentient rights activist contacts you, "Saw your cargo logs. Copies of the Codex have become hard to find here since the Rebels started their... cleansing operations. We have some donation funds available you know?" [Sell the Zoltan Legal Codex for about 90 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="70" max="80"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ZOLTAN_SHIELDS" hidden="true">
<!-- best deal-->
<text>Various virtual blackboard entries offer money for shield systems here. People must be afraid of the war. [Sell Shield Components for about 110 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="80" max="100"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_HULLS" hidden="true">
<!-- best deal-->
<text>After transmitting your cargo logs, various ship Captains make good offers for hull parts. The war has made the people here more careful. [Sell Ship Hull Panels for about 90 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="65" max="85"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_INDUSTRIAL_REACTOR" hidden="true">
<!-- best deal-->
<text>A trader contacts you: "Greetings Cap. I know a newly founded settlement nearby. They could need these reactors you are offering..." [Sell Reactor Modules for about 110 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="80" max="100"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SEEDS" hidden="true">
<text>Agriculture is the main source of income for the people here. You could sell them some expensive wonder seeds. [Sell Bio-Engineered Seeds for about 70 Scrap]</text>
<!-- best deal-->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="55" max="65"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_MEDICINE" hidden="true">
<text>[Sell Pharmaceuticals for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_ELECTRONICS" hidden="true">
<text>[Sell Ship Electronics for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="22" max="28"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_MACHINES" hidden="true">
<text>[Sell Industrial Machinery for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated --> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ZOLTAN_BEACONS" hidden="true">
<text>[Sell Beacon Parts for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated --> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_LITERATURE" hidden="true">
<text>[Sell Religious Rock Scriptures for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="30"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_ORE" hidden="true">
<text>[Sell Raw Asteroid Ore for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="18" max="22"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_ENGINES" hidden="true">
<text>[Sell Engine Parts for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_WEAPONS" hidden="true">
<text>[Sell Weapon Components for about 65 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="35" max="45"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_BOUNTY" hidden="true">
<text>[Sell Looted Bounty for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_DRUGS" hidden="true">
<text>[Sell Slug Hallucinogens for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="30" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_ART" hidden="true">
<text>[Sell Eccentric Artwork for about 55 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="45"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_ANIMALS" hidden="true">
<text>[Sell Alien Livestock for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_PIRATE_ARMS" hidden="true">
<text>[Sell Small Arms for about 55 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="30" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_REBEL_CONTRABAND" hidden="true">
<text>[Sell Federation Contraband for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="22" max="28"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_NEBULA_GAS" hidden="true">
<text>[Sell Compressed Nebula Gas for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CRYSTAL_ARTIFACTS" hidden="true">
<text>[Sell Crystal Artifacts for about 70 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="30" max="50"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_FED_WRECK" hidden="true">
<text>[Sell Ship Wreckage for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_HAZARD_ELEMENTS" hidden="true">
<text>[Sell Rare Elements for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="35" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AI_DATA" hidden="true">
<text>[Sell AI Research Data for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AI_NANOBOTS" hidden="true">
<text>[Sell Obedient Nanobots for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="35" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_QUARANTINE_DISEASE" hidden="true">
<text>[Sell Disease Samples for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_INDUSTRIAL_TERRAFORMING" hidden="true">
<text>[Sell Terraforming Gear for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_LANIUS_POLYMERS" hidden="true">
<text>[Sell Plastic Items for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<!-- generic -->
<choice req="TE_GOODS_GIRDERS" hidden="true">
<text>[Sell Building Material for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CHEMICALS" hidden="true">
<text>[Sell Basic Chemicals for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_TEXTILES" hidden="true">
<text>[Sell Synth-Textiles for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ORGANISMS" hidden="true">
<text>[Sell Xeno Organisms for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_O2" hidden="true">
<text>[Sell Stored Oxygen for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_H2O" hidden="true">
<text>[Sell Huge Water Supply for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CONDUITS" hidden="true">
<text>[Sell Power Conduits for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_PRODUCE" hidden="true">
<text>[Sell Station-Grown Vegetables for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ANTIMATTER" hidden="true">
<text>[Sell Antimatter for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GAMES" hidden="true">
<text>[Sell Virtual Games for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SENSORS" hidden="true">
<text>[Sell Sensor Hardware for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_LIFESUPPORT" hidden="true">
<text>[Sell Life Support Gear for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROBOTS" hidden="true">
<text>[Sell Serve Drones for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_RESEARCH" hidden="true">
<text>[Sell Research Eqipment for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SOLAR" hidden="true">
<text>[Sell Solar Panels for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_RELICS" hidden="true">
<text>[Sell Archaeological Relics for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CLONES" hidden="true">
<text>[Sell Trooper DNA Backups for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GLANDS" hidden="true">
<text>[Sell Alien Glands for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GEMS" hidden="true">
<text>[Sell Deep-Space Gemstones for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AMBRA" hidden="true">
<text>[Sell Space Whale Ambra for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_PLACEHOLDER" hidden="true">
<text>You should not see this option. Its a meaningless placeholder.</text>
<event>
<text load="STORE_SELL_TEXT"/>
<modifyPursuit amount="1"/>
</event>
</choice>
<choice hidden="true">
<text>Just quickly check the available ship equipment.</text>
<event/>
</choice>
</event>
</eventList>
<eventList name="TE_STORE_CIVILIAN_LIST_BOOSTED">
<event>
<text>You consider dealing with the trader. Your equipment will facilitate trading.</text>
<!-- BUYING -->
<choice>
<text>Buy a haul of food rations.</text>
<event>
<text load="STORE_BUY_TEXT_BOOSTED"/>
<augment name="TE_GOODS_CIVILIAN_FOOD"/>
<item_modify>
<item type="scrap" min="-20" max="-16"/>
</item_modify>
</event>
</choice>
<choice>
<text>Buy a shipment of consumer goods.</text>
<event>
<text load="STORE_BUY_TEXT_BOOSTED"/>
<augment name="TE_GOODS_CIVILIAN_CONSUMER"/>
<item_modify>
<item type="scrap" min="-14" max="-10"/>
</item_modify>
</event>
</choice>
<choice>
<text>Buy an assortment of luxury goods.</text>
<event>
<text load="STORE_BUY_TEXT_BOOSTED"/>
<augment name="TE_GOODS_CIVILIAN_LUXURY"/>
<item_modify>
<item type="scrap" min="-32" max="-27"/>
</item_modify>
</event>
</choice>
<!-- SELLING -->
<choice req="TE_GOODS_ZOLTAN_CODEX" hidden="true">
<!-- best deal-->
<text>A sentient rights activist contacts you, "Saw your cargo logs. Copies of the Codex have become hard to find here since the Rebels started their... cleansing operations. We have some donation funds available you know?" [Sell the Zoltan Legal Codex for about 90 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="70" max="80"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ZOLTAN_SHIELDS" hidden="true">
<!-- best deal-->
<text>Various virtual blackboard entries offer money for shield systems here. People must be afraid of the war. [Sell Shield Components for about 110 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="80" max="100"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_HULLS" hidden="true">
<!-- best deal-->
<text>After transmitting your cargo logs, various ship Captains make good offers for hull parts. The war has made the people here more careful. [Sell Ship Hull Panels for about 90 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="65" max="85"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_INDUSTRIAL_REACTOR" hidden="true">
<!-- best deal-->
<text>A trader contacts you: "Greetings Cap. I know a newly founded settlement nearby. They could need these reactors you are offering..." [Sell Reactor Modules for about 110 Scrap]</text>
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="80" max="100"/>
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SEEDS" hidden="true">
<text>Agriculture is the main source of income for the people here. You could sell them some expensive wonder seeds. [Sell Bio-Engineered Seeds for about 70 Scrap]</text>
<!-- best deal-->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="55" max="65"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_MEDICINE" hidden="true">
<text>[Sell Pharmaceuticals for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_ELECTRONICS" hidden="true">
<text>[Sell Ship Electronics for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="22" max="28"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ENGI_MACHINES" hidden="true">
<text>[Sell Industrial Machinery for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated --> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ZOLTAN_BEACONS" hidden="true">
<text>[Sell Beacon Parts for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated --> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_LITERATURE" hidden="true">
<text>[Sell Religious Rock Scriptures for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="30"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROCK_ORE" hidden="true">
<text>[Sell Raw Asteroid Ore for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="18" max="22"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_ENGINES" hidden="true">
<text>[Sell Engine Parts for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_WEAPONS" hidden="true">
<text>[Sell Weapon Components for about 65 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="35" max="45"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_MANTIS_BOUNTY" hidden="true">
<text>[Sell Looted Bounty for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_DRUGS" hidden="true">
<text>[Sell Slug Hallucinogens for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="30" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_ART" hidden="true">
<text>[Sell Eccentric Artwork for about 55 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="45"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SLUG_ANIMALS" hidden="true">
<text>[Sell Alien Livestock for about 45 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_PIRATE_ARMS" hidden="true">
<text>[Sell Small Arms for about 55 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="30" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_REBEL_CONTRABAND" hidden="true">
<text>[Sell Federation Contraband for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="22" max="28"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_NEBULA_GAS" hidden="true">
<text>[Sell Compressed Nebula Gas for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CRYSTAL_ARTIFACTS" hidden="true">
<text>[Sell Crystal Artifacts for about 70 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="30" max="50"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_FED_WRECK" hidden="true">
<text>[Sell Ship Wreckage for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_HAZARD_ELEMENTS" hidden="true">
<text>[Sell Rare Elements for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="35" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AI_DATA" hidden="true">
<text>[Sell AI Research Data for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AI_NANOBOTS" hidden="true">
<text>[Sell Obedient Nanobots for about 60 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="35" max="40"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_QUARANTINE_DISEASE" hidden="true">
<text>[Sell Disease Samples for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_INDUSTRIAL_TERRAFORMING" hidden="true">
<text>[Sell Terraforming Gear for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_LANIUS_POLYMERS" hidden="true">
<text>[Sell Plastic Items for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<!-- generic -->
<choice req="TE_GOODS_GIRDERS" hidden="true">
<text>[Sell Building Material for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CHEMICALS" hidden="true">
<text>[Sell Basic Chemicals for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_TEXTILES" hidden="true">
<text>[Sell Synth-Textiles for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ORGANISMS" hidden="true">
<text>[Sell Xeno Organisms for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_O2" hidden="true">
<text>[Sell Stored Oxygen for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_H2O" hidden="true">
<text>[Sell Huge Water Supply for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CONDUITS" hidden="true">
<text>[Sell Power Conduits for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_PRODUCE" hidden="true">
<text>[Sell Station-Grown Vegetables for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ANTIMATTER" hidden="true">
<text>[Sell Antimatter for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GAMES" hidden="true">
<text>[Sell Virtual Games for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SENSORS" hidden="true">
<text>[Sell Sensor Hardware for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_LIFESUPPORT" hidden="true">
<text>[Sell Life Support Gear for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_ROBOTS" hidden="true">
<text>[Sell Serve Drones for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_RESEARCH" hidden="true">
<text>[Sell Research Eqipment for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_SOLAR" hidden="true">
<text>[Sell Solar Panels for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_RELICS" hidden="true">
<text>[Sell Archaeological Relics for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_CLONES" hidden="true">
<text>[Sell Trooper DNA Backups for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GLANDS" hidden="true">
<text>[Sell Alien Glands for about 30 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="20" max="25"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_GEMS" hidden="true">
<text>[Sell Deep-Space Gemstones for about 40 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="23" max="27"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_GOODS_AMBRA" hidden="true">
<text>[Sell Space Whale Ambra for about 50 Scrap]</text> <!-- updated -->
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
<item_modify>
<item type="scrap" min="25" max="35"/> <!-- updated -->
</item_modify>
</event>
</choice>
<choice req="TE_PLACEHOLDER" hidden="true">
<text>You should not see this option. Its a meaningless placeholder.</text>
<event>
<text load="STORE_SELL_TEXT_BOOSTED"/>
</event>
</choice>
<choice hidden="true">
<text>Just quickly check the available ship equipment.</text>
<event/>
</choice>
</event>
</eventList>
Hm alright. I wonder why slowrider did not report this himself. *shrug*Russian Rockman wrote: Also, one important thing I forgot. Right now the LS indicator will turn back to saying "oxygen" if it is hacked. So you should probably change the hacking warning for that too. It is located in the iPad statusUI folder I believe. Slowriderxcorps has already made a purple LS indicator, but currently right now it's in the wrong folder in the sMPK so it won't work. I've told him to fix that but you would probably just want to add that in yourself.