FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Hissatsu
Posts: 68
Joined: Sun Sep 23, 2012 9:35 pm

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by Hissatsu »

I can confirm the hang up when you jump. I have all mods from this pack enabled in right order.

Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)

I will try the new version, maybe it will fix the bug.
Hissatsu
Posts: 68
Joined: Sun Sep 23, 2012 9:35 pm

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by Hissatsu »

I can confirm the hang up when you jump. I have all mods from this pack enabled in right order.

Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)

I will try the new version, maybe it will fix the bug.
jhmgrose
Posts: 15
Joined: Fri Feb 21, 2014 5:47 pm

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by jhmgrose »

Sleeper Service wrote:- Honoring your truce is now always the first option you can choose
Brilliant. I was annoyed by this every time I accidentally hit the fight option.
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by Sleeper Service »

Hissatsu wrote:Disabling the Endless Loot resolves the problem (but I guess if you have any modded item on your ship it will get wiped? I only tested it when I had starting equipment on my ship)
Newer versions uses the same generated weapon IDs, so the gear should still be there.
jhmgrose wrote:Brilliant. I was annoyed by this every time I accidentally hit the fight option.
Yeah I know how I feel. There is some more stuff I want to streamline, like having offering surrender always be the second option and have the continue option before the fight display some random text and always come first. But thats way more complicated. :|

/Edit: Wow, thanks to Total Biscuit so many people downloaded the torrent or had a look at the front page that dropbox blocked my links again for too high bandwidth use. :| :D
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by CoryStarkiller »

I can't get the music 1.203 to work with the rest at 1.204.
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by Sleeper Service »

Should work just like with the previous versions. What happens exactly?
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by CoryStarkiller »

The credits don't show up on the Main Menu, so I was just assuming that it didn't work.
Fenia
Posts: 1
Joined: Mon Apr 14, 2014 1:26 am

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by Fenia »

Sleeper Service wrote: CE Enless Loot 0.92
- Torpedo prefix can no longer be applied to burst and swarm missiles
- Some prefix texts fixed
My "High Vel. Burst Scatter Defense Drone" doesn't work. I have tested it against asteroids, mines and missiles and while it looks like it targets them, it doesn't fire.

Out of curiosity I checked the entry in blueprints.xml.append and found
<weaponBlueprint>DE_DRONE_LASER_SCATTER_DEFENSE_HIGHVELOCITY</weaponBlueprint>
which doesn't seem to have a corresponding weapon, instead there is
<weaponBlueprint name="DE_DRONE_LASER_SCATTER_DEFENSE_HIGHVELOCITY_HIGHVELOCITY_DRONE_WEAPON">
and a bunch of similar entries (VOLATILE/RADIOACTIVE/etc).
I changed the name to the correct value and the drone worked again. If I didn't misunderstand something (first time looking at FTL mods) then dozens of drone variants and possibly other weapons like that are broken as well.

Code: Select all

Installed Mods:
ExpandedEnemyWindow_1.1
Better Planets and Backgrounds_v1.2.1
better_asteroids
FTL Captains Edition 1.204
CE BPaB Compatibility Patch 1.0
CE Additional Music Addon 1.203
CE Infinite Addon 1.204
CE Endless Loot Addon 0.92
CE Non-EL Enemy Loadouts Addon 1.0
CoryStarkiller
Posts: 54
Joined: Tue Apr 08, 2014 12:37 am

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by CoryStarkiller »

I figured it out. Wasn't this mod pack.
VoidInsanity
Posts: 25
Joined: Sat Oct 27, 2012 2:24 am

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Post by VoidInsanity »

Quick little bug I noticed in a game I played during this forums downtime (Thanks for that TB). The Engi Repair ship is in need of.... repairs. There is no door connecting its Medbay to the rest of the ship.
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