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Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sat Apr 12, 2014 11:51 am
by Joshklement
Omegabigb wrote:first of all let me just say what a great mod this is, probably at least one step above all other mods.
im having some trouble with the infinite addon though, everything just seems way too expensive, it's not really possible to get any upgrades before some bigger and stronger comes around and kills me.
is there something i'm missing? or perhaps a way to turn of the price increase, if so please let me know.
The price increase is to stop you getting an OP ship way too soon. You have to stay in sector one space for a while before moving on. I died about 6 times before I made it to sector 2...

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sat Apr 12, 2014 12:15 pm
by Sleeper Service
With some early defensive upgrade, grinding sector 1 deep space is quite doable. If you get overwhelmed too quick then consider spending more time grinding deep space sectors before moving on toward the Federation base. Infinite adds this additional lvl of planning where you have decide all the time if you can and want to face stronger enemies.
DarcWolf wrote:If I go to the one place I can go, the game freezes when my ship disappears to jump.
Hm, I'll try to find out which event causes this, but it is unlikely that I manage to save your run. You can still try to go around that universe destabilizing beacon and fight the fleet a whole lot, although I admit that this does not look like a good option. :( Sorry for the inconvenience.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sat Apr 12, 2014 9:24 pm
by gasomatic
i'm a huge fan of CE. i loved the mod. however, do to unforeseen circumstances, when ever i try to start the game with the installed, a failed assertion message appears.


Assertion failed!

Program: ...
File: src/rapidxml/rapidxml.hpp
Line: 1383


iv'e tried using a program called FTLDAT r7 (created by bas). it did nothing to solve the problem, it simply would not co-operate. What i mean by that is the program required python and even though bas gave the codes to use for the program, nothing would work. Please help me solve this problem i NEED my mods. here's a link to bas's tool:

http://www.ftlgame.com/forum/viewtopic.php?f=4&t=1920


thx.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sat Apr 12, 2014 10:52 pm
by Sleeper Service
FTLDat has nothing to do with using CE, you just need Slipstream Mod Manager, which is linked under pretty mich any single download link in the first post. If you are using SMM and get crashes then try to reinstall FTL and put in a newly unpacked version of the mod manager. Reading through the last pages of this thread and the SMM thread might also be helpfull.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sun Apr 13, 2014 5:58 am
by Dnarius
Still no success and it look like the guy above me is having the same error as I am as well....Good to know it isn't just me or the other guy in the SMM topic either.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sun Apr 13, 2014 6:04 am
by ScubaSteve3465
Not to be rude Dnarius but we all know for a fact it runs without issue, you need to delete your backup files from slipstream and make sure to ONLY mess with slipstream and the FTL files, NOTHING to do with FTLDat or unpacking shit.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sun Apr 13, 2014 6:54 am
by Nider_01
Something is wrong here:
Image

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sun Apr 13, 2014 9:44 am
by ScubaSteve3465
I have also noticed that black square. I guess its another bug for the next patch. Keep it up sleepy :)

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Sun Apr 13, 2014 10:16 am
by hexagon
Found a bug with the layout of the mantis minelayer.

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.92

Posted: Sun Apr 13, 2014 12:36 pm
by Sleeper Service
Version 1.204 is up. Thanks for all your bug-reports.



CE Update 1.204
- Auto-Cruisers can appear in a few more sectors now
- Auto-Cruisers perform a little better now
- A few blue options for the On-board Science Lab added
- Some Science Lab texts reworked
- Science Lab fail-chance slightly increased
- Slug Stealth Barge cloak offset fixed
- Zoltan crew can now have additional glow
- Charge Missile Mark I graphic fixed
- Auto Terminator Cloak fixed
- Accepting Surrender no longer a resets your sensors in nebula
- Honoring your truce is now always the first option you can choose
- Zoltan Pirates will no actually use ships with pirate paintjobs
- Rebel Spotter in the fleet PDS event can no longer have non-existent weapons
- A few events that have a change to give crew no longer give their outcome away by displaying the crewmen you will get
- One junk character in events.xml.append removed
- Some typos fixed, as always


CE Infinite 1.204
- A few new CE event to contested deep space sectors added
- Rock Investigator clonebay room fixed
- Rebel Interceptor layout fixed
- Fixed a potential crash cause upon traveling to the Ancient Sector


CE Enless Loot 0.92
- Torpedo prefix can no longer be applied to burst and swarm missiles
- Some prefix texts fixed