FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Sleeper Service »

Sleeper Service wrote:Hm, maybe you can read through the SMM thread to see if someone had the same problem?
;)
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Dnarius
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Joined: Fri Apr 11, 2014 9:54 am

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Dnarius »

Crashes after I pick my ship and everything. Have tested this with all ships and variants that I have unlocked.
I have noticed that there was another gentleman that had the same problem that I am having but his started magically working according to his posts in the SMM thread posts on page 25.
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Sleeper Service
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Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Sleeper Service »

I don't know what else I can tell you. The mods itself works. And your load order seems alright. If you made sure that your SMM pre AE backup is no longer used for your new AE folder by reinstalling or deleting the backup than it should work. Maybe inquire in the SMM thread? I don't know whats wrong there. :|
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Lynzkar
Posts: 8
Joined: Wed Apr 09, 2014 1:38 pm

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Lynzkar »

The swarm missile (that shoots up to two missiles) has a ghrapical error when it's charged 0 or 1 bars (on the sprite). It's just moved one pixel up on those two, should be easy to fix.
TeCoolMage
Posts: 6
Joined: Wed Apr 09, 2014 10:47 am

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by TeCoolMage »

wow, this mod made the game so hard, I think it's incompatible with any ship made to balance with vanilla FTL. The ship I made got a score of 206 and died at sector 2.
Also, the mod manager took forever to patch for some reason (and by 'forever', I meant it was stuck at a specific part even after restarting), and I had to restart it and made a wild guess of what the problem was, and now the mod manager is not only working again, it also loads faster after I increased its maximum memory.

How to make SMM load faster:
  • Download SMM first, it's on these forums so I don't need to post a link. I hope.
  • Download Launch4j
  • Launch Launch4j- or start it up, if you found that statement confusing
  • fill in anything with a red asterisk (*), excluding things which you can't type in, because those are usually disabled, most errors will come from this step, usually because it's difficult to understand what to put in, just ask me because I managed to do it the first time.
  • Look around the tabs up the top, make sure you've filled those ones too, then go to JRE and change initial heap size to 100-500, and maximum heap size to 1024 and above.
  • Press the gear at the top, if theres an error, try to figure out what it means and fix it. If you can't, ask me.
  • after the gear stops giving errors and tells you to save an XML file, go out of it and press the floppy-disk-save-button, and save it as an EXE in the same place as the modman.jar. don't overwrite modman.exe. The name doesn't matter anyway.
  • Run that EXE instead of the jar file whenever you want to use the modmanager. It takes up memory, though, if you use lots of mods, so consider using the jar again if you get an error telling you that it can't launch.
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RAD-82
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Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by RAD-82 »

Dnarius wrote:Have now got it running..cannot use the last three mods in the list or else it will crash...in this order top to bottom of the three Endless loot addon .91 beta, Non EL enemy addon, Vanilla ship addon.
Sleeper Service wrote:Hm odd, there might have been some changes after the last beta that caused this. It should work now.

Download CE Vanilla Player Ship Loadouts Addon 1.203
I took a quick look at this file. The dlcBlueprintsOverwrite.xml isn't being appended. That is probably causing some crashes.
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Junkyard has FTL mods, mostly ships and a few other things.
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Sleeper Service
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Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Sleeper Service »

:( Sorry about that. Should work now:

Download CE Vanilla Player Ship Loadouts Addon 1.204
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Saizew
Posts: 41
Joined: Mon Apr 07, 2014 8:28 pm

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Saizew »

Something odd: Upon reloading the first Civil sector, it changes into contested space. Also former explored/revealed shops & events are gone. Haven't seen or noticed that before, so this might need a confirmation from someonelse if that's an "old" bug which i missed to notice or if something is screwed up by the latest patch (1.5.10).
DarcWolf
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Joined: Fri Apr 11, 2014 9:59 pm

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by DarcWolf »

So I'm a tad stuck.

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If I go to the one place I can go, the game freezes when my ship disappears to jump.

Current mods and load order:

FTL Captains edition 1.203
CE Infinite 1.203
CE Endless Loot Addon .91.
Omegabigb
Posts: 1
Joined: Fri Apr 04, 2014 11:07 am

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Post by Omegabigb »

first of all let me just say what a great mod this is, probably at least one step above all other mods.
im having some trouble with the infinite addon though, everything just seems way too expensive, it's not really possible to get any upgrades before some bigger and stronger comes around and kills me.
is there something i'm missing? or perhaps a way to turn of the price increase, if so please let me know.
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