wow, this mod made the game so hard, I think it's incompatible with any ship made to balance with vanilla FTL. The ship I made got a score of 206 and died at sector 2.
Also, the mod manager took forever to patch for some reason (and by 'forever', I meant it was stuck at a specific part even after restarting), and I had to restart it and made a wild guess of what the problem was, and now the mod manager is not only working again, it also loads faster after I increased its maximum memory.
How to make SMM load faster:
- Download SMM first, it's on these forums so I don't need to post a link. I hope.
- Download Launch4j
- Launch Launch4j- or start it up, if you found that statement confusing
- fill in anything with a red asterisk (*), excluding things which you can't type in, because those are usually disabled, most errors will come from this step, usually because it's difficult to understand what to put in, just ask me because I managed to do it the first time.
- Look around the tabs up the top, make sure you've filled those ones too, then go to JRE and change initial heap size to 100-500, and maximum heap size to 1024 and above.
- Press the gear at the top, if theres an error, try to figure out what it means and fix it. If you can't, ask me.
- after the gear stops giving errors and tells you to save an XML file, go out of it and press the floppy-disk-save-button, and save it as an EXE in the same place as the modman.jar. don't overwrite modman.exe. The name doesn't matter anyway.
- Run that EXE instead of the jar file whenever you want to use the modmanager. It takes up memory, though, if you use lots of mods, so consider using the jar again if you get an error telling you that it can't launch.