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Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 2:06 am
by Apezdr
CoryStarkiller wrote:If you are getting stuck on installing Endless Loot:

64-Bit system, make sure you have 6-bit Java installed.

32-Bit system, Google how to increase Java's headspace, or wait until Slipstream Mod Manager v1.5.
This piece of advice has allowed me to play the game! Thanks bud. Also, first post on the forums! Sch-weet. :)

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 4:53 am
by ScubaSteve3465
Just encountered a weird shield bug for the first time. It was in the later sectors. I will post a picture below, im only running 3 mods so i cant see a conflict being the issue but il post my load order below the picture just to be sure.


BPAP
CE
BPAP-CE
Pirate Frigate - Ship Mod, Not a Slug Ship

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 8:41 am
by CoryStarkiller
DragonMaster2962 wrote:
CoryStarkiller wrote:If you are getting stuck on installing Endless Loot:
64-Bit system, make sure you have 6-bit Java installed.
32-Bit system, Google how to increase Java's headspace, or wait until Slipstream Mod Manager v1.5.
thanks, apparently my gaming computer was running on java 32 bit, seriously?
So was mine. A few of us ran into this problem right when Endless Loot was first available.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 9:32 am
by ScubaSteve3465
Also quick question... Does the Advanced Targeting Computer stack? I currently have to equipped, or do i need that other thing that lets me use two augments? I just wanted the weapon cooldown from it.

Keeps Crashing on me

Posted: Fri Apr 11, 2014 10:01 am
by Dnarius
I keep getting this screen when I try to run the mods. All of them are in order, up to date, and using slipstream MM.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 10:08 am
by Sleeper Service
Dnarius wrote:I keep getting this screen when I try to run the mods. All of them are in order, up to date, and using slipstream MM.
I recommend you un-patch all mods and make a fresh slipstream install. This might be related to a pre AE backup in SMM.
ScubaSteve3465 wrote:Also quick question... Does the Advanced Targeting Computer stack? I currently have to equipped, or do i need that other thing that lets me use two augments? I just wanted the weapon cooldown from it.
They stack automatically. The Internal generator is only needed to power two combat augments, which are labeled as such in their description.
ScubaSteve3465 wrote:Just encountered a weird shield bug for the first time. It was in the later sectors. I will post a picture below, im only running 3 mods so i cant see a conflict being the issue but il post my load order below the picture just to be sure.
Oops, I though I got all these. Will be taken care of...

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 10:10 am
by Dnarius
Have uninstalled and reinstalled every single thing. Including FTL itself. Will try one more time for giggles....will post status update later today...am going to bed as it is 0417 here.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 10:30 am
by Sleeper Service
Hm, maybe you can read through the SMM thread or to see if someone had the same problem?

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 11:00 am
by Dnarius
New update......Now it tells me that the application requested Runtime to terminate it in an unusual way. I am using a legit steam copy of the game with all of your mods linked and in the right order. Triple checked this time lol. so any other ideas would be awesome.

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91

Posted: Fri Apr 11, 2014 11:08 am
by Dnarius
Have now got it running..cannot use the last three mods in the list or else it will crash...in this order top to bottom of the three Endless loot addon .91 beta, Non EL enemy addon, Vanilla ship addon.