Re: Hurray! Another multiplayer clone project. :)
Posted: Fri Feb 12, 2016 6:32 am
Hopefully tomorrow.jrb00001 wrote: When will you release the update?

Official Forum for FTL: Faster Than Light and Into the Breach
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Hopefully tomorrow.jrb00001 wrote: When will you release the update?
That's a bugfdagpigj wrote: - You don't lose oxygen in space, only in low-oxygen rooms on the ship
Can you provide a screenshot?- In certain positions near corners when you're outside the ship you can see a tile inside the ship
Colision box outside will not be the same as ship sprite, it is based on the blocked and room cells of the ship's layout - look at the station in the ship editor.- The collision box (when outside) of the starting station doesn't fully match the sprite (as in, some rooms act like they're 1 tile wider in certain directions than they are but not all)
The point is that if there are few people on the ship(1 or 2), and you need to keep a door opened(because it will auto close by default), for example if there's a breach and you need to share oxygen between rooms, then you would need to run to the door control system, and open the door from there(or disable the auto closing).- I don't really understand the point of crew onboard a ship being able to close doors anywhere on the ship? Somehow it feels like this kind of nullifies the threat of running out of oxygen and the point to manning the doors.
I see no harm in this- When quitting manning a system, the animation keeps going until you move.
- When closing a door while standing in its hitbox, you don't get pushed until you move.
This is configurable, not balanced, and there can be med bay level <any>- Suffocation kills you faster than a powered level 3 medbay heals you. Not sure if this is a good thing or not.
I just run the exe or the jar with double clickAnd what's the default server mode if not console mode?
Make a good ship and use the old one as target practiceEdit: Is there any way to delete accidental ships?
Click the top left cell of the roomI didn't quite understand how to select which room to put the systems in
What do you mean clipped outside the ship?and that's clipped outside the ship, too.
That's unbalanced and configurable.Personal oxygen refills painfully slowly at level 1.
If you can suggest a better door opening and closing sounds I would apreciate itClosing all doors (at door control) breaks my ears.
True. But it's not critical for now.One more thing: With door auto close enabled, if I open a door, then close and reopen it before the autoclose timer runs out, it will close it very quickly after I reopened the door. In other words, the timer doesn't get deleted/reset when I close the doors manually, it only checks if the door is currently open when the timer runs out.
Why do you need the door control system if somebody can control doors from everywhere? Please make it configurable.kcd.Spektor wrote:The point is that if there are few people on the ship(1 or 2), and you need to keep a door opened(because it will auto close by default), for example if there's a breach and you need to share oxygen between rooms, then you would need to run to the door control system, and open the door from there(or disable the auto closing).fdagpigj wrote:- I don't really understand the point of crew onboard a ship being able to close doors anywhere on the ship? Somehow it feels like this kind of nullifies the threat of running out of oxygen and the point to manning the doors.
But I think I will just make this ability available only for the captain of the ship.
It opens a very small window. The window has a size of about 0x0 (+decorations) which means the X is not visible.kcd.Spektor wrote:I just run the exe or the jar with double clickfdagpigj wrote:And what's the default server mode if not console mode?
All sounds are a bit loud but that is not a problem. Just limit the close-all-sound to max 3-5 and delay each one for a few frames. I would like an option to disable the button sounds.kcd.Spektor wrote:If you can suggest a better door opening and closing sounds I would apreciate itfdagpigj wrote:Closing all doors (at door control) breaks my ears.
Code: Select all
AL lib: (EE) stream_state_callback2: Received stream failure!
Code: Select all
Exception in thread "LWJGL Application" java.lang.NullPointerException
at tk.spgames.spaceteam.screen.GameScreen.checkDoorClick(GameScreen.java:1374)
at tk.spgames.spaceteam.screen.GameScreen.checkLevelInteraction(GameScreen.java:538)
at tk.spgames.spaceteam.screen.GameScreen.touchUp(GameScreen.java:925)
at tk.spgames.spaceteam.MainGame.touchUp(MainGame.java:364)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:96)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:305)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:199)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
To add to that, my oxygen wasn't going down (I think only client-side, though hard to confirm) and I wasn't dying despite the fact that the spawn station was vented. When I relogged I died very fast from suffocation. We were still able to chat, though.The_Bear wrote:Bug: When I die on jrb00001 server and respawn again I cant use any systems and the screen doesn't move.
Found and fixed for the next version. Thanks.The_Bear wrote:Bug: When I die on jrb00001 server and respawn again I cant use any systems and the screen doesn't move.
To add to that, my oxygen wasn't going down (I think only client-side, though hard to confirm) and I wasn't dying despite the fact that the spawn station was vented. When I relogged I died very fast from suffocation. We were still able to chat, though.
That depends on the connection speed.jrb00001 wrote:It can take more than a minute to connect because the game loads about 4 MB.
Should be less in the next version(I hopejrb00001 wrote:Do you really need to send 600 kb/s while standing on the spawn station? It goes up by 300 kb/s per ship.
Only captain will be able to do it.jrb00001 wrote: Why do you need the door control system if somebody can control doors from everywhere? Please make it configurable
Will try to change it to be visiblejrb00001 wrote:It opens a very small window. The window has a size of about 0x0 (+decorations) which means the X is not visible
Button sounds just need to be better. Anyone have good button sounds?jrb00001 wrote:I would like an option to disable the button sounds.
Not really my code there, and I've never seen this bug before.jrb00001 wrote:Another sound bug: No sound after a reconnect of the sound card.
Fixed for next version.jrb00001 wrote:And another bug if I click on the screen after I died:
Any help is appreciated.Manters wrote: Well, This has certainly come along way. Seeing how many are supporting this project, I'd be quite interested in supporting it myself. Of course, All I can really do is offer some things...
1. maybe some art.![]()
2. Quite probably some sound fx,
3. I could definitely offer story elements (I'll dig up some of my old journals, I'm pretty sure that I have a couple of concepts from the Sci-Fi universe I've been developing for the past 5 years now that have been cut out) and one or two species (Pretty sure I have one or two species)![]()
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4. A couple of ship ideas. (Ex. Guard turret; unmanned, no engines, just powerful long range weapons and shields, deployed in quads or pairs to guard unshielded stations. I'll post maybe some concept art for them later,)