ShiggityDiggity wrote: I'm somewhat of a completionist and I love being able to explore as much as I can of each sector.
Apart from what others said, it *is* possible to, now and then, explore every beacon of a sector in CE Infinite. You just need to have tools that delay rebel fleet (multitude of options possible, with varying cost), and some luck with hitting empty beacons (or mercs/friendly pirate stations

) at ~correct time. I had many games, where I explored last beacon and jumped to exit just before rebel fleet, and even some, where after exploring everything I even had two or 3 "unused" jumps.
Qli wrote:Suggestions on how to get going with Stealth B and Zoltan B in the mod? I don't seem to be able to handle them
Hehe, I just got blown up 8 times in a row with Stealth B. I play this ship only when my kid is asleep, don't want him to hear all the curses

Seriously though, it require you to:
1. Get a little lucky and early run mostly into opponents with slow weapons (calibrating it for max damage is crucial, and taking shield as beginning of beam too, as it increased damage for rest of the beam), so you can blow them up before they shot or just after their first salvo. Upgrading cloak to 3 ASAP may help to blow them up before they shot. Then, either buy teleporter and have some nice boarding parties, or buy shields and play normally with additional advantage of cloak. Unless you got some nice stuff from events/shops, that could be used creatively - adapt!
2. Using your long-range scanners, avoid danger (choose beacons that doesn't have ship mark) as long as you need - you have chance for some events, blue options due to equip, etc, that will give you scrap. Of course, you will still have to fight sometimes. Upgrading cloak to 3 helps here too, and engines as 2nd priority (to give you a chance for quick escapes, f you're in dirty situation). Overall, it's very important to judge at the start of a fight if you're for win or for the run, as you will be a little energy starved at the beginning - having *more* engines than you can power by a factor of 3 or 4 bars allow you to de-power glaive (i don't need to write about de-powering oxygen, right?) and assign power to engines, when fast retreat is needed. As in point 1, stay alive until you get some nice stuff, or buy weapons, shield, or teleporter.
Al of the above doesn't even consider some really inventive new opportunities given by AE - like buying (quite cheap) mind control and using it, as you have sensors 2 from the start. Manning your sensor room gives you temporary sensors 3, which will help to judge when to cloak against beam weapons, if you're not fluent with detecting it via weapon's picture.
Overall, again, be inventive! I haven't written anything about Zoltan B, as it's quite easy ship, actually. Just abuse your zoltan shield, run when facing multi ions/beams, and buy regular shield ASAP. Or teleporter. Unless you find some stuff in events or shop and invent other tactic
/Estel