Send the file my way if you have it, I'll try it out. I still have to see whether the old appending mode has the desired effect.Sleeper Service wrote:Sounds good! Do you think that will be able to handle >50k of blueprints?
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- kartoFlane
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Superluminal2 - a ship editor for FTL
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Hey Sleepy, seems like 2nd level modded weapons/drones/ships might just make it in after allkartoFlane wrote:Send the file my way if you have it, I'll try it out. I still have to see whether the old appending mode has the desired effect.Sleeper Service wrote:Sounds good! Do you think that will be able to handle >50k of blueprints?

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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Yeah, it seems the problem was BpaB, even with the fix. Shame.
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Hey Speeder. So far I can say that I just love both the AE and the CE edition! Seems like the devs actually took some of your Ideas when I look at the enemy Artillery events for example
One small bug i stumbled upon. The Slug Cruiser Typ C does not support Slavery ... I guess this also goes for piracy and shooting after surrender (though I did not test that yet).
Maybe it was just this one event... but I encountered it before with the other types and could enslave everyone happily.

One small bug i stumbled upon. The Slug Cruiser Typ C does not support Slavery ... I guess this also goes for piracy and shooting after surrender (though I did not test that yet).
Maybe it was just this one event... but I encountered it before with the other types and could enslave everyone happily.
- Sleeper Service
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Acceleratio wrote:Seems like the devs actually took some of your Ideas when I look at the enemy Artillery events for example![]()


Piracy should work as long as it carries the faction aug. The Slug ship can't get away with slavery for balance and lore reasons, but breaking truce will yield no penalties for Slug captains.Acceleratio wrote:One small bug i stumbled upon. The Slug Cruiser Typ C does not support Slavery ... I guess this also goes for piracy and shooting after surrender (though I did not test that yet).

The earlier version (1.2.1???) of BPaB does also not work? Cause that seemed to be alright for anyone.allanpike wrote:Yeah, it seems the problem was BpaB, even with the fix. Shame.
Last edited by Sleeper Service on Tue Apr 08, 2014 6:27 pm, edited 1 time in total.
- Estel
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
[Off-topic mode]allanpike wrote:Now hold on a minute. I didn't call the person a douchebag because the post was no help. I did it because of the TONE of the post. Telling me to 'RTF' or 'read the fucking' is insulting and assumes that I'm stupid/ignortant/lazy enough NOT to read the first post and the manual.
RTFM means exactly what the reading person want - in my case, it was Read The (incredibly) Friendly (and helpful, and nicely written, and...) Manual. No, seriously! But I guess man judges by himself

On a more serious note, though - RTFM in coding/hacking/modding/overall more-serious-than-your-average-torrent-commenter communities is considered rather neutral. It's often aimed at one's self ("OK guys, I finally RTFM again and I noticed where I was doing mistake", which doesn't mean one is masochist

Also, I think that you *will* admit that your problem looked exactly the same like ones mentioned earlier, by people who forget to remove backup. Especially, that your first note was very vague, wasn't containing list of your mods with versions, load order, version of SMM, etc. It's generally considered essential of any report/asking for help, and in fact in many communities, you wouldn't be even answered (at all) - look how friendly we are

Anyway, I think we're at good course for re-establishing civil conversation, so I extend "hand of friend-ship" etc., etc.
[/off-topic mode]
Hm, so it was BPAB, after all? Apart from detailed info requested by others, could you write which operating system are you using? Have you tried the version of BPAB that doesn't have animated nebuale *or* the hubble-less version? There is at least one person, that can't get the hubble'd version to work properly on one machine (although, getting different problems), for reasons unknown. (btw, for same person and copied FTL directory, it works on other machine, IIRC...)allanpike wrote:As it is... I kinda am stilling waiting on help...
Also, just like Sleepy mentioned, I think SMM or BPAB threads would be better place for that discussion, as it is quite off-topic (just like my rambling from top of the post

---
Swarm rockets *are* physical projectiles! And they do blast! Kind of...Sleeper Service wrote: The game applies these categories automatically, so in your case it would call it "physical projectile blast" I think. Sorry.![]()

/Estel
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Oh I haven't tested that, I'll give it a whirl later.Sleeper Service wrote:The earlier version (1.2.1???) of BPaB does also not work? Cause that seemed to be alright for anyone.
- RAD-82
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
<flavorType>{...}</flavorType>Sleeper Service wrote:Sorry, no way around that...Hominghead wrote:Ogre Missile Battery says it is Type:LaserThe game applies these categories automatically, so in your case it would call it "physical projectile blast" I think. Sorry.Estel wrote:Except for using flak mechanics for swarm missiles - it won't show laser type, thensorry, couldn't stop myself.
You can make any weapon say anything.
- Sleeper Service
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Ah, right, did not test yet what this is for. Does it replace the default type in the description?
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Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Do you think it would be possible to add, like in the original infinite space mod, an option that would forever remove the threat of the rebel fleet. I'm somewhat of a completionist and I love being able to explore as much as I can of each sector. Maybe a third option at the jump beacons that would cost, say, 75 fuel and put you forever out of their range.
Aside from that, awesome mod, lots of fun.
Aside from that, awesome mod, lots of fun.