Re: FTL Captain's Edition 1.201/Inf 1.201/EL 0.9 (beta)
Posted: Mon Apr 07, 2014 1:44 pm
Might just have been bad luck so far. AEs content is added to all the list and I come across it now and then. The amount of other gear that CE adds will decrease the probability of encountering actual AE vanilla gear, but the there are already new CE weapons that make use of the same mechanics. Even in vanilla you will not encounter AE weapons on enemies to often from my experience. I had sectors where I did not see any new weapons. Some factions also get less AE guns than others in vanilla, and in CE as well.Logodum wrote:This mod is great, but I can't find the new AE stuff. I played about 5 games, all to sector 8, and I only seen the new systems on the Flagship and Lanius ships. The only new weapons I have seen, was the chain laser and ion stunner, but never found the new weapons on enemy ships.
Meanwhile, RannI got the tag modder finetuned and we have a first CE Endless Loot release:
From the OP:
Download CE Endless Loot Addon 0.9 (beta) (MediaFire)
Optional subaddon for CE infinite. This introduces procedural content generation to FTL and currently adds over 8000 (!) weapon, drone and enemy variants to the game. Powered by RannI software. Details below. Install with Slipstream Mod Manager. Requires the Captain's Edition base mod and the CE Infinite Addon. Has to be loaded after Captains Edition and the addon to work. Best loaded last, after any other mods you are using.
Download CE Non-EL Enemy Loadouts Addon 1.0 (Mediafire)
Recommended. Reverts changes that CE Endless Loots makes to enemy loadouts (Classic and AE) and prevents enemies from using procedurally generated gear. If you do not use this, enemies will become way more unpredictable. Has to be loaded after Captains Edition and Endless Loot to work properly.[/b] Install with Slipstream Mod Manager.
This is a completely functional build, it just misses the visual modifications for now. But please keep in mind that this is still a beta. The procedural generated content is designed for CE Infinite and will never be as balanced as hand crafted gear. You will come across gear that is more powerful than vanilla stuff and a you will find weapons that are pretty horrible. Just like in usual loot based games. A few of the generated weapons might also be very similar to other existing weapons. Please feel free to share your any feedback you have. I'd specially like to know if some descriptions are faulty or if some prefixes do not work as intended. Note that descriptions might sometimes exceed the item card window, that won't be avoidable all the time.