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Re: [MOD][WIP] Stations Job 0.i

Posted: Sun Nov 20, 2016 1:13 am
by meklozz
Endgame wrote:
stylesrj wrote:Maybe you should turn all the mods off except for Station's Job.
And make sure your backup files in Slipstream are mod-free. That might also be causing a problem.
No mods in backup and I've already tried about five times running it without any mods. Still not working.
Tried re-downloading? Sounds like a broken file, if you're getting a java error it probably doesn't have anything to do with other mods or backups.

Re: [MOD][WIP] Stations Job 0.i

Posted: Mon Nov 21, 2016 2:01 am
by Vorewin
meklozz wrote:
Endgame wrote:
stylesrj wrote:Maybe you should turn all the mods off except for Station's Job.
And make sure your backup files in Slipstream are mod-free. That might also be causing a problem.
No mods in backup and I've already tried about five times running it without any mods. Still not working.
Tried re-downloading? Sounds like a broken file, if you're getting a java error it probably doesn't have anything to do with other mods or backups.
EDIT:
Just tried validating the mod and here's what the launcher says

"

@ StationJob.ftl:
---------------

> data/autoBlueprints.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 1041: The element type "shipBlueprint" must be terminated by the matching end-tag "</shipBlueprint>".
~ ~ ~ ~ ~
</ship>
~ ~ ~ ~ ~

> data/blueprints.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/dlcBlueprints.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/dlcBlueprintsOverwrite.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! <shipBlueprint>...</ship>

> data/dlcPirateBlueprints.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/events_fuel.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->

> data/events_ships.xml.append

~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
"

Literally just re-downloaded it and tried again

Patching failed: java.lang.IndexOutOfBoundsException: toIndex = 5

Re: [MOD][WIP] Stations Job 0.i

Posted: Mon Nov 21, 2016 2:56 am
by meklozz
Vorewin wrote:
meklozz wrote:
Endgame wrote: No mods in backup and I've already tried about five times running it without any mods. Still not working.
Tried re-downloading? Sounds like a broken file, if you're getting a java error it probably doesn't have anything to do with other mods or backups.
Literally just re-downloaded it and tried again

Patching failed: java.lang.IndexOutOfBoundsException: toIndex = 5
Can you copy the contents of modman-log.txt (same folder as rest of slipstream) after failed patching on pastebin or wherever?

Or copy it from the console if you launch through the exe.

None of that stuff with validating is causing this, I get the same thing and none of it is dangerous.

Re: [MOD][WIP] Stations Job 0.i

Posted: Mon Nov 21, 2016 5:08 pm
by Vorewin
meklozz wrote: Can you copy the contents of modman-log.txt (same folder as rest of slipstream) after failed patching on pastebin or wherever?

Or copy it from the console if you launch through the exe.

None of that stuff with validating is causing this, I get the same thing and none of it is dangerous.
http://pastebin.com/WruyuM8r

Re: [MOD][WIP] Stations Job 0.i

Posted: Mon Nov 21, 2016 5:45 pm
by meklozz
Vorewin wrote:
meklozz wrote: Can you copy the contents of modman-log.txt (same folder as rest of slipstream) after failed patching on pastebin or wherever?

Or copy it from the console if you launch through the exe.

None of that stuff with validating is causing this, I get the same thing and none of it is dangerous.
http://pastebin.com/WruyuM8r
Update Slipstream to 1.6 before anything else, get back to me after that.

Re: [MOD][WIP] Stations Job 0.i

Posted: Mon Nov 21, 2016 6:36 pm
by Vorewin
This appeared to solve the problem, thanks

Re: [MOD][WIP] Stations Job 0.i

Posted: Fri Dec 30, 2016 5:26 pm
by Endgame
meklozz wrote:
Vorewin wrote:
meklozz wrote: Can you copy the contents of modman-log.txt (same folder as rest of slipstream) after failed patching on pastebin or wherever?

Or copy it from the console if you launch through the exe.

None of that stuff with validating is causing this, I get the same thing and none of it is dangerous.
http://pastebin.com/WruyuM8r
Update Slipstream to 1.6 before anything else, get back to me after that.
Yeah, I was outdated by two versions. It works now. Thanks!

Re: [MOD][WIP] Stations Job 0.i

Posted: Wed Jan 18, 2017 8:39 pm
by Bixo Piruleta
um... i'm on time attack mode but the flagship isn't appearing. I've definitely spent more than 100 turns but nothing. Help?

Re: [MOD][WIP] Stations Job 0.i

Posted: Thu Jan 19, 2017 5:25 pm
by stargateprovider
Bixo Piruleta wrote:um... i'm on time attack mode but the flagship isn't appearing. I've definitely spent more than 100 turns but nothing. Help?
It usually happens if you start the game, then die or restart it again without exiting to desktop. That's because the game doesn't reset the fleet distance (Although this might have happened to me once, even when I didn't restart the game... but I'm not sure).

So if you played infinite mode first, but then chose to play time attack with 65 turns, then the fleet distance/number of turns you will actually have would be 1000000+65, since infinite mode pushes the fleet back roughly 1000000 turns.

I should probably add a warning in the game, but for now, I've made a fix for such situations:
https://www.mediafire.com/?kefmd21iw291bhm

Reinstall Stations Job together with this mod (the fix should be below Stations Job in the mod managers list) and continue your game. If you turn the station beacon off now, every event will be empty, offering two choices. By choosing the blue option a few times, you should begin to see the fleet on the map.

Re: [MOD][WIP] Stations Job 0.i

Posted: Thu Jan 19, 2017 5:54 pm
by Bixo Piruleta
ooh, thanks!