Yeah, I'll consider that too.Estel wrote: BUT, as a side effect, the 3 drones produced for 24 scrap by drone manufacturer, sounds even more poor than before (and, even before, it was less cost-effective than ammo manufacturer, as drones produced this way cost exactly the same as bought in shops). I really think that drone manuf needs a bump to produce at least 5 drones, it's very sad augment, right now.
/Edit: It appears to me that the manufacturer produces 3-4 drones for 15 scrap right now. Seems OK that way. If that 24 scrap production option you referred to appeared outside the production menu than this is a bug. Do you remember where you got this option?
Yeah, the Fed cruisers both have a pretty hard starts in CE. I find early defensive upgrades almost mandatory for these ships. If you can get a drone system and second shield layer by sector two then things should start to go more smoothly- I often try to throw in a early artillery upgrade as well, to play out their main advantage consistently. Like in vanilla, the Fed cruisers can become pretty powerful in late game, so once you reach your third or fourth artillery bar, things usually start to go down the drain for the enemies. I find it unnecessary to make a deliberate transition to boarding with this ship, unless the run offers it easily. I'd say the ships play most effective as what they are designed to be: Artillery Cruisers.fedaykin wrote: Has anyone had any joy in the CE Osprey out of interest? I'm finding the starts very rocky indeed unless I luck into a fast weapon. Perhaps, engines are the way to go to prioritise leaving unfavourable situations and also because you're going to eat lots of volleys while the big laser is charging, therefore the value of dodge is high.