
I recall some fun conversation about this unique ship design a while back in the thread. Found this today over here on reddit.
Glad somebody else is as bugged with that as me. Have you made it to the third stage of the Boss yet? It now has doors to the laser and missile room. For myself I modded all the weapon rooms to have doors on all 3 stages. It looks kind of cool and it doesn't really change much gameplay wise since the Rebels don't go repair them... But let say you launch a Defense drone in there. Now if doesn't get permanently stuck!MightyKebab wrote:I think the Flagship's weapon rooms' crew should be replaced by AI avatars.
I mean, how did those guys even got there? Sure, you could say they teleported but it's just suicide. How do they eat and drink? How do they sleep? How do they survive?
It makes a little bit more sense if flagship generated various avatars to man these weapon-platform prisons. On the other hand it would be a weakness. Boarders would spend even less time taking them out and you could kill the AI without anti crew weapons.
Well, rockman B doesn't even have *airlocks*, so it's safe to assume, that teleport-only ships/rooms are quite common in FTL universe. Many examples of non-accessible systems on many ships, too.MightyKebab wrote: I mean, how did those guys even got there? Sure, you could say they teleported but it's just suicide. How do they eat and drink? How do they sleep? How do they survive?
Da what?Zandorum wrote:Could you please add the option to Continue with your Business when you go to a Beacon so if you just need it to get around something that you can just use it as a way to get somewhere.
Russian Rockman wrote:I got an idea for another AI ship. Thinking about the Lanius I wondered "Why the heck are there beacons in Uncharted Nebulas and Hazard Sectors anyway?" Well obviously an automated AI ship is placing beacons throughout the galaxy.There could be an automated beacon layer that is malfunctioning an runs commences its defensive protocols. Perhaps if you defeat this ship you could hack the beacon network and delay the fleet, get a map of all the beacons in the sector, or the ADV. FTL Navigation Augment etc...
This automated ship would appear only in Uncharted Nebulas, Hazard Sectors, and unexplored sectors of the galaxy.
Russian Rockman wrote:I present to you kartoFlane's Auto-Cruiser...Mr. Mister wrote:The beacon layer would need to be a big, juggernautic automated ship, with most of its internal space occupied with the machinery necessary for it to perform FTL travel without beacons. Still, I really like the idea of getting Adv. FTL NAvigation from it.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=17131
SEE, told you it would fit... KINDA.....kartoFlane wrote:Honestly, I kinda thought I already gave some sort of permission to use this to anyone who wants to, seeing as I've used CE's weapon idea and graphics in my other ship
Not to mention the event idea itself is very cool indeed.
Thanks a TON. That will make a great cloaking image!!!kartoFlane wrote:Well, I still have the psds laying around, so you could just rearrange the parts to fit in the enemy window... You'd have to redo the gibs, tho.
AutoCruiser.psd - Hull
Cloak psd - the layer should produce a good cloaking image, just put the ship's wireframe into it.
EDIT: Actually... You know what. I went back and looked at the dimensions and I actually INCREASED the dimensions a little just to give it a slight boarder. I don't think I resized the actual ship after all. However, it seems like the quality may have been messed up a bit when I rotated it... I'm not using any special software. Just Gimp. But it shouldn't have done that still. Can be fixed.Sleeper Service wrote:I generally abstain from shrinking cause it decreases visual quality and contrast (visible when you zoom in a lot). How much did you shrink it?
Well I will get to do this stuff eventually, but right now the to do list is already pretty long. The concept has been added and will happen at some point.