After many Multiverse runs (40+ hours) on Normal difficulty across various ships, I have some feedback regarding the current balance, specifically regarding cloaking.
Cloaking is extremely strong for the player. Most of the time you can fire off an entire barrage, if not more, at the enemy before they can even begin to try to retaliate. This can give you massive, immediate advantages, such as:
1. Disabling/damaging the enemy's weapons system, Increasing the time the enemy is unable to retaliate even further, which lets you build up more weapon charge & recharge cloak to do it all over again.
2. Disabling/damaging the enemy's shields system, allowing your next barrage to be even more devastating, while potentially receiving more return fire. This is even more nasty if you have a quick-charging weapon to constantly lay down fire once the shields are down, to ensure they stay down.
Of course, these are only two big advantages that immediately come to mind. Cloaking can you free time to board the enemy without having to worry about your own ship, make repairs, take away crew from systems to fight off boarders, etc.
On top of all this, for just 45 scrap and 3(?) missiles, you can install an
internal augment at any empty beacon that lets you fire your weapons without disrupting the cloak. This combined with an upgraded cloaking system lets you potentially get multiple volleys off on the enemy before they can even react, get any chain guns worked up, etc. In addition, you could now utilize your cloak a lot more effectively as an "evade" button against enemy missiles/barrages, since it will not interfere with your attack timings.
With that said, whenever I find Cloaking available at a shop and have enough to purchase it, the rest of the run almost always becomes much easier, if not a guaranteed victory. I've noticed it's quite common as well. I can safely ignore it at the beginning if I see it, and almost definitely encounter it again later at another shop when I have more scrap.
I think the 150 scrap price is fine, but I would suggest making it much rarer in shops. On top of that, I think the internal augment cost should be much higher as well. Perhaps 110 scrap like Hacking's defense drone disabling internal augment? I'd say it rivals that in usefulness, if not surpasses it. 45 scrap and a few missiles is dirt cheap for how strong it is. Maybe it should be an external augment too?
Anyway, that's just my two cents. As always, thanks for the awesome mod
