kcd.Spektor wrote:Here's a starting list of planned races:
1. Humans
2. Pirates - same sprites as humans(perhaps slightly different) but a separate race
3. Androids - same sprites as humans(perhaps slightly different) but a separate race
4. Rogue AI - engi analog(can't use holograms cuz how do you shoot them then?

)
5. Giant alien spiders
6. An alien that has some physical form that is always on fire or an energy being that is something like a fire elemental
7. An alien race that is mix of FTLs - Rock, Cristal and Lanius. - basicli another elemental race.
"-An enemy only EXTREMELY dangerous xenophobic, silicon or metal or crystal-based alien species that doesn't need to breathe, absorbs oxygen (if it happens to be present,) is immune to stun and acid, maybe has a local teleportation ability, has a chance to stun on combat damage, can go into a frenzy (activated ability) for a brief period of time, doing like 10% more combat damage and attacking 20% faster, and finally decreases the cooldown of the frenzy ability by x seconds every time they kill an alien not of their own species..."
Hunh? *Hunh?* (I just think they would make a great adversary. In FTL, the end boss doesn't let you win by boarding because it would be too easy, and I've heard players complain that it basically makes their whole strategy obsolete just for the last battle. What if it was incredibly dangerous to board the boss race's ships?)
8. A creepy/monstrous cthulhu like +eyeless race.
9. Some sort of humanoid-lizard species
Well, I just want to mention to you, that in the above, you have four "races" (pirates being another race doesn't make any sense to me. They're another faction, which might have members of many races, not another race.) which all look like humans, out of 9 total. You also mention that the lizard species is humanoid (do we need serpent-men?)
If you're trying to save sprite creation... I mean there are several people in the thread who already have offered to make sprites. I bet people would be willing to work pretty hard on making sprites (and would it really be that much work?) if it meant ideas they like end up in the game. That list just doesn't sound very diverse or balanced to me. There are 8 races in FTL and 7 of them look different from one another. That's 9 which is really 8, which is 3 human-shaped and 5 others that (with the exception of the lizardmen,) sound good to me. If you made the project open-source, maybe other people could work on it too and help you implement some things?
I want to make it that at some point(some level) you character can select which path of race development to take.
Example Fire/energy elemental race. At level 10 you can select to either go Fire or go Energy.
If you go Fire then you get perk that makes you immune to fires, you can't put the out, you burn nearby enemies.
If you go Energy then you get perk that you provide power to capacitor, you moove faster, your health is lower.
Then when you level up you at some levels can choose one of several abilities to select:
exmaple at level 15 Fire race char can select either Explode ability that alows you to perform an explosion damaging nearby mobs and setting room on fire, or Consume flame ability that alows you to extinguish all fires in some radius while healing you.
Now this is just an exmaple, the perks and abilities will be decided later.
Why ten levels? Will they be like RPG characters? Why would fighting or running shields or whatever aboard a ship help a species to develop the ability to either have power over fire, or to supply power to systems instead of having it when they're born? I can see the fire/energy races being similar, but they were pretty different in my conception.
I will make lists of good, and easy to implement perks and abilities.
And when I get to the point on adding them we can decide which race get's which perk/ability.
For now you can start suggesting perks(passive abilities), abilities(active) for these races.
I thought of pretty much all the ones I could. I didn't see which ones specifically you said were too involved to implement, just the ones you left on the list.