Hurray! Another multiplayer clone project. :)

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kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

stylesrj wrote:The Elementals could be the ones with the greatest set of perks. Go Fire for burning damage, Energy for the Zoltan goodness and why not add Air if you want to add oxygen support in airless ships? And Water if you wanna add water mechanics (but I'm not a big idea of having a system on the ship that generates water so not only are you managing air and vacuum, you're also managing moisture...)
There will most probably be no water race/environment in the game. :cry:
I would really like it to be there, this is some thing I wanted to have since the beginning.
But I understand that the time it would take to do that - it's just not going to happen.
Perhaps after the final release there can be an update - but that's not soon.
Along with racial perks, what about personnel equipment?
If it will be made then probably just minimal - space suit - for some hp, air boosts, and weapons dmg fire rate.
Suit your Humans in power armour to match up against the Rocks, or give your Spiders a cloaking device to become a greater threat?
Of course some equipment can't be used by others, like Spiders can't use the Power Armour because it's built for Humans, or Mantises can't use Power Swords because claws... or Rocks are the only ones strong enough to wield heavy weapons without setting them up, etc, etc.
That will either make Races obsolete - as you've said yourself(i think), why choose a mantis when you can have a human with power sword?
Or it will be too hard to implement - I mean the race use limitations.
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stylesrj
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Re: Hurray! Another multiplayer clone project. :)

Post by stylesrj »

kcd.Spektor wrote:
That will either make Races obsolete - as you've said yourself(i think), why choose a mantis when you can have a human with power sword?
Or it will be too hard to implement - I mean the race use limitations.
Which is where the perks come in. A Human with a Power Sword is probably as good as a basic Spider in combat damage and speed.
A Spider already starts with all that and will only get better.

Anyone remember X-COM Apocalypse?
Why wouldn't you only use Android soldiers? They can't be mind controlled or brainsucked and have really high stats! Wow, sounds great?
But they don't gain stats very well, if at all and eventually Humans will surpass them in everything if you train them up (although the vulnerabilities still remain).

So yeah in lieu of having a Spider, you can make up for your lack of killing power with a sword, but you really should get a Spider for the maximum killing power.
Also, everyone is still vulnerable to the random death by anything those games provide.
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

Is the spiders going to be playable or are they just going to be killing machines that you tp to the enemy ship to kill them all?
Cog
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Re: Hurray! Another multiplayer clone project. :)

Post by Cog »

kcd.Spektor wrote:Here's a starting list of planned races:
1. Humans
2. Pirates - same sprites as humans(perhaps slightly different) but a separate race
3. Androids - same sprites as humans(perhaps slightly different) but a separate race
4. Rogue AI - engi analog(can't use holograms cuz how do you shoot them then? :))
5. Giant alien spiders :twisted:
6. An alien that has some physical form that is always on fire or an energy being that is something like a fire elemental
7. An alien race that is mix of FTLs - Rock, Cristal and Lanius. - basicli another elemental race.
"-An enemy only EXTREMELY dangerous xenophobic, silicon or metal or crystal-based alien species that doesn't need to breathe, absorbs oxygen (if it happens to be present,) is immune to stun and acid, maybe has a local teleportation ability, has a chance to stun on combat damage, can go into a frenzy (activated ability) for a brief period of time, doing like 10% more combat damage and attacking 20% faster, and finally decreases the cooldown of the frenzy ability by x seconds every time they kill an alien not of their own species..."

Hunh? *Hunh?* (I just think they would make a great adversary. In FTL, the end boss doesn't let you win by boarding because it would be too easy, and I've heard players complain that it basically makes their whole strategy obsolete just for the last battle. What if it was incredibly dangerous to board the boss race's ships?)
8. A creepy/monstrous cthulhu like +eyeless race.
9. Some sort of humanoid-lizard species
Well, I just want to mention to you, that in the above, you have four "races" (pirates being another race doesn't make any sense to me. They're another faction, which might have members of many races, not another race.) which all look like humans, out of 9 total. You also mention that the lizard species is humanoid (do we need serpent-men?)

If you're trying to save sprite creation... I mean there are several people in the thread who already have offered to make sprites. I bet people would be willing to work pretty hard on making sprites (and would it really be that much work?) if it meant ideas they like end up in the game. That list just doesn't sound very diverse or balanced to me. There are 8 races in FTL and 7 of them look different from one another. That's 9 which is really 8, which is 3 human-shaped and 5 others that (with the exception of the lizardmen,) sound good to me. If you made the project open-source, maybe other people could work on it too and help you implement some things?
I want to make it that at some point(some level) you character can select which path of race development to take.
Example Fire/energy elemental race. At level 10 you can select to either go Fire or go Energy.
If you go Fire then you get perk that makes you immune to fires, you can't put the out, you burn nearby enemies.
If you go Energy then you get perk that you provide power to capacitor, you moove faster, your health is lower.
Then when you level up you at some levels can choose one of several abilities to select:
exmaple at level 15 Fire race char can select either Explode ability that alows you to perform an explosion damaging nearby mobs and setting room on fire, or Consume flame ability that alows you to extinguish all fires in some radius while healing you.

Now this is just an exmaple, the perks and abilities will be decided later.
Why ten levels? Will they be like RPG characters? Why would fighting or running shields or whatever aboard a ship help a species to develop the ability to either have power over fire, or to supply power to systems instead of having it when they're born? I can see the fire/energy races being similar, but they were pretty different in my conception.
I will make lists of good, and easy to implement perks and abilities.
And when I get to the point on adding them we can decide which race get's which perk/ability.

For now you can start suggesting perks(passive abilities), abilities(active) for these races.
I thought of pretty much all the ones I could. I didn't see which ones specifically you said were too involved to implement, just the ones you left on the list.
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stylesrj
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Re: Hurray! Another multiplayer clone project. :)

Post by stylesrj »

Why ten levels? Will they be like RPG characters? Why would fighting or running shields or whatever aboard a ship help a species to develop the ability to either have power over fire, or to supply power to systems instead of having it when they're born? I can see the fire/energy races being similar, but they were pretty different in my conception.
Why is it in RPGs, you can gain technical expertise from killing rats in a dungeon or by unlocking enough doors, you can get better with a gun? It just happens that way.

Heck, maybe the Elementals are not born with any influence over something until they "mature" enough. So by operating enough shields, they feel a rush of energy and need to channel it somewhere in order to move on to the next stage of life.

I've got this idea for Humans. They have 3 different paths at the start for upgrades.

Let's say a Human can reach a max overall level of 3. They gain a level and can either be outfitted with genetic modifications (Harmony), cybernetic implants (Supremacy) or remain the same (Purity) but get better in some other way. Yeah I'm ripping off Civ Beyond Earth here with the names.

Harmony - Regeneration (1), Melee Boosters (2), Frenzy (combat stats go up highly) (3)
Supremacy - More HP (1), Ranged Booster (2), Ship System Overdrive (temporarily provides a bar of power to a system) (3)
I can't think of anything for Purity really but not everyone wants to be a transhuman even though it'd be cool to be a cyborg or supersoldier. And there needs to be some advantage like maybe Purity types can operate advanced equipment?

Once you're on a path you can't swap or change because reasons... even though it would be most logical to be a supersoldier cyborg.
personman61
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Re: Hurray! Another multiplayer clone project. :)

Post by personman61 »

When Thinking about making races, look back at how FTL races play different roles. I see three main categories, supportive, offensive, and reactive.
The Zoltan supports your ship by give you power. The Mantis is an offensive boarding focus race. The slug give you information of the rooms around you and the location of crew. Some races fit in to multiply categories. Like how engi reacts to damage and supports you ship by repairing them. The balance of roles should be the focus while designing the races. I would then make factions which the players may join after they pick their race. This would leave open strategy and play styles for players, and make balancing between factions easier, because you don't have to worry about one faction being focused on strategy which is under power. More importantly, make a game that has enough depth with out races, then add them.


He is my graphic for how I see the ftl races and their roles.

Image
Last edited by personman61 on Fri Feb 05, 2016 6:33 am, edited 3 times in total.
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

personman61 wrote:I wanted to add a chart demonstrating how I see the FTL races play in their roles, but I can't upload a picture. Any Help?
You have to upload the image to google or another website like this this one http://postimage.org/?_ga=1.31475454.17 ... 1454182300
When its uploaded you right click on the image and select the option ''open new tab'' or whatever it is in english. Now you should be on a site were the only thing you can see is your image, now copy the website link and place it in [img]here[/img]. Just click on Img when your making a post to get the [img].[/img].
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Post by The_Bear »

kcd.Spektor wrote:Here's a starting list of planned races:
1. Humans
2. Pirates - same sprites as humans(perhaps slightly different) but a separate race
3. Androids - same sprites as humans(perhaps slightly different) but a separate race
It's no point having 3 races thats looks almost the same.
7. An alien race that is mix of FTLs - Rock, Cristal and Lanius. - basicli another elemental race.
Maybe they can start as rock and then at some lvl evolve to crystal/metal/stay as rock.
jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Post by jrb00001 »

kcd.Spektor wrote:Also another thing you could help with is making the logic trees for ship ai behaviour.
For exmaple:
Pirate crewless drone ship.
Image
What do you want exactly? Images of behavior trees? Code of behavior trees? A framework for behavior trees? To write code, I need an API from you. I suggest to add it to the modding API because that would allow much better ship / race mods. Another idea would be to make the modding API open source. Everybody could easily add all needed features himself. You just need to write the bridge to the game (which could be closed source).
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Post by kcd.Spektor »

jrb00001 wrote: What do you want exactly? Images of behavior trees? Code of behavior trees? A framework for behavior trees?
Images will do.
jrb00001 wrote: To write code, I need an API from you. I suggest to add it to the modding API because that would allow much better ship / race mods. Another idea would be to make the modding API open source. Everybody could easily add all needed features himself. You just need to write the bridge to the game (which could be closed source).
That would be too much to do.
Perhaps later(a lot :))
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