Re: FTL Captain's Edition 1.105 / CE Infinite 1.005
Posted: Fri Feb 28, 2014 11:03 am
Or just get one randomly 

Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
That would be the norm. If the only thing it ever gives you is normal reward plus one of those augments that's best.Estel wrote:Or just get one randomly
Sleeper fixed the issue with losing one drone part and you shouldn't have any issues with loading the "Crystal Sector" repeatedly. If you do its not Sleeper's fault it is the order in which you are installing the mods. If you gave us the exact order of what mods you are installing we could probably help you. When jumping to a "Deep Space" sector it should say "Deep Space" when you click Jump. If it does than its working as it should. if it doen't there is something wrong with the order you are installing your mods.Pagan_PL wrote:Hi! This mod is Brilliant! I can't imagine to play FTL witchout this mod anymore!
But please, Take a closer look on that "issue" when Crystaline ships sector is generated every time I enter to depth space. Even now after version 1.105 and Infinite v1.005. Before, in previous version I had a strange bug (I supose) and I instantly loosing one drone part after entered to another deep space sector.
You could probably put back the engine hacking to half instead of limiting it to one because Sleeper made all of the hacks reset now after the battle. I think.slowriderxcorps wrote:Also, the reason why hull counts shouldn't really go any higher than 22 is that the graphic used for showing enemy Hull points only goes up to 22 individual segments. You go over that, and the graphics glitch out.