Re: FTL Captain's Edition 1.102b [New Release: CE Infinite]
Posted: Mon Feb 24, 2014 4:30 pm
I could, but I find it not very important to include an entire ship model just for that. The ship class clearly has no actual artillery system, everyone can see that in the system tab. Ha, maybe the treacherous militias actually want to mislead you!
There was a list of the tags a few pages ago, almost all attribute changes will have negative and positive variant prefixes. Weapons with positive prefixes will have a greater rarity and cost, while items with negative prefixes are actually less rare and also more cheap.Estel wrote:Also, are you planning to add at least equal variants of weapons that are *worse* than normal counterpart (like, "faulty laser" which leaks power, thus requiring more of it from generator, etc)? I'm a little nervous about making game easier by abundance of modified weapons unavailable to enemies (although, point about having enemy weapons predictable is good, unless, for example, we could implement that sensors lvl 3 "reveal" properties of enemy's weapon - which, I presume, isn't possible to mod).