UltraMantis wrote:I wouldn't trust what wikia says further than i could throw a Rock.
You sometimes find a prisoner when you board an enemy ship that offers to join up. Very rare but possible.
You sometimes get a surrender offer from a slave ship. If you accept you get a random cremember. Also possible to get a freed slave if you win by boarding.
There is another event that i just cant remember, but they offer 3 crew of different races and you get to pick one. Maybe that's what happens when you board a slave ship. Not sure.
OK, thanks for clearing that up. I had this happen when I was using the Slug ship (anti-bio beam FTW).
Moving on: When your weapon system is damaged, weapons are disabled in reverse numerical order. (Weapon 4 goes offline, followed by 3...) So keep this in mind if you deem some of your weapons more 'important' than others.
That you can depower a defense drone without wasting it? Once the enemy fires a missile at you, turn it back on for no cost in supplies, then depower again to use the extra energy somewhere else.
Same thing works with attack drones, although you probably want them online all the time.
In a similar vein, anti personnel and system repair drones only require one drone schematic regardless of how many times you activate them.
breadsmith wrote:In a similar vein, anti personnel and system repair drones only require one drone schematic regardless of how many times you activate them.
Unless they are destroyed of course. They heal if they can get back into the drone control room even if they are de-powered after they arrive.
breadsmith wrote:In a similar vein, anti personnel and system repair drones only require one drone schematic regardless of how many times you activate them.
Unless they are destroyed of course. They heal if they can get back into the drone control room even if they are de-powered after they arrive.
Interestingly enough, drones inside the drone control room only heal if you spend any power on drones.
If your damaged Anti-Personnel sits in the drone bay, nothing will happen, but if you run a Defense Drone(or any other), the unpowered Anti-Personnel will heal.
Due to how well thought out and the light slug interceptors are laid out...
If you destroy the oxygen and wait for the crew to suffocate (the ship was built with no way to access the oxygen or engines) then you can get an easy scrap bonus, and, sometimes extra loot such as drones and weapons. If the ship tries to flee do the same to the engines.
Great way to farm scrap early game.
USIncorp wrote:Due to how well thought out and the light slug interceptors are laid out...
If you destroy the oxygen and wait for the crew to suffocate (the ship was built with no way to access the oxygen or engines) then you can get an easy scrap bonus, and, sometimes extra loot such as drones and weapons. If the ship tries to flee do the same to the engines.
Great way to farm scrap early game.
Ah yes, I call that ship the "please suffocate me" class^^
that you can hit more systems with beams than you would imagine?
with the halberd beam for example you can sometimes hit 5 rooms. for example in one of the rebel ships that has (from top right to bottom right): drone control, empty room, weapon room and engines, next to them is the big shield room. you can now start either in drone room or engines.
you need find the right angle so that your beam just barely starts in the first and ends in the last cutting through 5 rooms and damaging 4 systems including shields.
this works in many other cases where you can hit more rooms than expected.
With some enemy ship layouts you can hit 4 rooms with the mini beam.
Btw, if using the halberd beam or glaive beam and you can't take the enemy shield out entirely before firing, but enough for the piercing to do some damage, try to start the beam path on the shield room, as if it does enough damage to take out a shield bar it will make it do more damage to subsequent room (though unfortunately many enemy ships apparently have an odd amount of power in shields.)
EdenNov wrote:Did you know that crew chooses the position in a room in the following order: a.mannable station, b.top left, c.top right, d. bottom left, e.bottom right (useful for fighting specific enemies with specific crew members)?
I do this during boarding a lot, especially when facing an engi/mantis combo -- if your boarders are in one room, and one of them is being schooled by the mantis, you pause, move both crew members out, quickly pause and move them back into the room in different order to make them switch positions.