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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Posted: Tue May 18, 2021 10:20 am
by bamalf
Update 1.10

Code: Select all

- +1 reactor for ships with a backup battery
- Fixed Adv. FTL navigation in hyperspace mode

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Posted: Sat Jul 10, 2021 3:05 pm
by bamalf
Update 1.11

Code: Select all

- Added Mixed Random mode
- Fixed some minor error bugs

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Posted: Wed Oct 25, 2023 6:07 pm
by bamalf
1.12-1.13

Code: Select all

- Added procedural generation of room layouts

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Posted: Tue Nov 14, 2023 4:54 pm
by bamalf
1.14

Code: Select all

- Fixed an issue with a weak weapon system with the Flak I gun
- The probability of ships appearing without airlocks in procedural generation of rooms has been reduced by 50%
- The probability of giving a teleporter has been reduced by 10%

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Posted: Mon Nov 20, 2023 8:02 pm
by bamalf
1.15

Code: Select all

- Fixed a bug due to which the temporal system did not appear in stores