[TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Post by bamalf »

Update 1.10

Code: Select all

- +1 reactor for ships with a backup battery
- Fixed Adv. FTL navigation in hyperspace mode
Image Image Image
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Post by bamalf »

Update 1.11

Code: Select all

- Added Mixed Random mode
- Fixed some minor error bugs
Image Image Image
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Post by bamalf »

1.12-1.13

Code: Select all

- Added procedural generation of room layouts
Image Image Image
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Post by bamalf »

1.14

Code: Select all

- Fixed an issue with a weak weapon system with the Flak I gun
- The probability of ships appearing without airlocks in procedural generation of rooms has been reduced by 50%
- The probability of giving a teleporter has been reduced by 10%
Image Image Image
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Post by bamalf »

1.15

Code: Select all

- Fixed a bug due to which the temporal system did not appear in stores
Image Image Image
Post Reply