Page 3 of 3

Re: Why no autosave?

Posted: Fri Oct 05, 2012 11:02 pm
by Ashery
Rest in peace, crew of the Codexia XII. Even though you were lost to the void in sector seven, you still somehow managed to unlock the Nisos. It was probably for the best, though, as your weapons were complete and utter shit and any ship with four shields would've annihilated you.

Seriously, though, people are going to cheat in this game regardless of whether an autosave feature is implemented or not. All you accomplish by not implementing an autosave feature is screwing over players that have legitimate crashes.

Re: Why no autosave?

Posted: Fri Oct 05, 2012 11:21 pm
by LeetMiniWheat
Icehawk78 wrote: Again, I repeat myself:
Icehawk78 wrote:Your "solution", really, isn't. "Get a better computer and/or just don't do what you're doing." Thanks, but having the games I want to play dictate how to use my computer isn't helpful. Ultimately, all you're really saying is "I don't have a problem with this. If you do, I don't give a shit."
You're doing it wrong.

Image

No one is dictating how you use your computer. But if you choose to use it wrong, then deal with it and don't complain.

Re: Why no autosave?

Posted: Sun Oct 07, 2012 11:22 pm
by Kenshkrix
I can't think of any viable reason to argue about this feature considering:
FTL is a single player game and this feature would be optional (You do not have to reload the autosave).
Anybody who wants to cheat/savescum is already doing so.

Re: Why no autosave?

Posted: Mon Oct 08, 2012 1:01 pm
by Icehawk78
LeetMiniWheat wrote:You're doing it wrong.

No one is dictating how you use your computer. But if you choose to use it wrong, then deal with it and don't complain.
Thanks for that very insightful and contributive post. I really feel that you added to this discussion greatly.

If you'd like to participate further, please read what has been posted. If not, feel free to see yourself out.