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Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 8:33 am
by rodprior700
Update 21/07/2017
Added projectiles for Radioactive Artillery
Credited mr_easy_money for file directory help.
The projectiles for the RA don't look too good due to me attempting to give them a glow effect, but it's not that bad as the projectiles of this type aren't very important to detail. It's just crystallized radioactive garbage, and that's about as much detail as there is.

Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 9:36 am
by rodprior700
Update 21/07/2017 #2
Now available for requests for custom weapons.
Working on making first three weapons more modder-friendly.
Working on a small project to add variety to already existing weapons within FTL, by adding small details to original weapon models and animations (Aftermarket parts), perhaps different ways of charging or firing mechanics. The weapons can't be shipped exactly the same in every part of the galaxy, can they?

Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 3:20 pm
by rodprior700
Update 21/07/2017 #3
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Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 4:09 pm
by rodprior700
Update 21/07/2017 #4
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Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 4:37 pm
by AquaRegisteel
So here's the Cell Beam I was saying I'd managed to make into a weapon :P

I may have made it OP but I think it does 3 damage, has a range similar / the same as the Glaive Beam, and does 60 personnel damage. I think it works but it might be *too* good for early sectors. Well the Stealth Cruiser Type C has a Glaive Beam, so...

I love the idea of Rebel prototype weapons! If you could do more of those, but including Beam weapons and Ion weapons. You could even try your hand at some Rebel drones :P

Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 4:48 pm
by rodprior700
@AquaRegisteel
3 damage appears too excessive for a weapon expressively made for crew damage. Perhaps change it so it has a 2 Fire Chance (chemical fires) and 1 System Damage? I don't know, however you may want to modify it. Not my weapon programming anyway :D

I will make another batch of both Aftermarket and Rebel weapons. There's also one more series of weapons that will be introduced today, and I will build upon those three. Or more. Or, who knows, really.

Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 5:08 pm
by rodprior700
Update 21/07/2017 #5
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Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 6:39 pm
by Lamina
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Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 7:02 pm
by rodprior700
Lamina wrote:
rodprior700 wrote:Update 21/07/2017 #5
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I thought I would use the Militia Grade Burst Laser mk1 on my new ship "Racetrack" (unreleased). Proper credit will be given of course.
Of course! Go right ahead!

Re: [C.Weapon Designs/Ideas] Rod's Heap of Weapon Designs

Posted: Fri Jul 21, 2017 7:16 pm
by rodprior700
Update 21/07/2017 #6 Final for the day
Adapted the Siege Missile Tube to standard FTL frame sheets, to make it's usage more modder friendly.
Currently working on: Rebel Ion, Rebel Missile Launcher, Deadly Lazer Beam (Modder Friendly vers.), Destroyer Battery (Modder Friendly vers.), Precision Cutter (Modder Friendly vers)