Exactly but what do you call the people in a basketball team that score points, "the offense." You're using your offense to destroy ships, you can't win a game without them, no matter how many players you have on defense. Let me know how your shields, defense drones let you actively destroy ships. The answer is that they can't. You have to use an offensive plan to destroy your opponent. It doesn't matter what that plan is, because every battle plan's ultimate goal in the game destroys ships/kills crews, which means they are all inherently offensive. Shields are just a means to an offensive end, not a defensive one.Boo wrote:
That's just silly. Of course you'll still have to do something to win. You can't win a basketball game by keeping the ball and never making a shot or a fight by just blocking and never throwing a punch yet you can still have a defensive style of play. As long as most of the effort is put into defense, it's considered defensive which in this case it is.
My point is that you're not investing in your ship's defenses just to protect yourself. You're doing it to kill crew/destroy ships easier, which is an offensive goal. The goal of the game is not to defend yourself, it's to destroy/kill. And the reason why you invest in your defenses is to accomplish that offensive goal.
@Szyszkojad, Let me ask you a question then. Because you classify the Zoltan ship as "defensive" does that mean it doesn't benefit from a teleporter, an experienced boarding crew, cloak and various weaponry? Does it not benefit from the weapon pre igniter? These things do not fit your rigid classification of the ship, however they do seem to benefit the ship.
Also, Redfoot correct me if I'm wrong, but I'm assuming that you meant that all the ships by the end of the game tend to have all the possible systems installed, and generally drones and weapons. Not that all ships have the exact same augmentations, weapons, drones and upgrades.