Idea for Multiplayer

General discussion about the game.
Icehawk78
Posts: 230
Joined: Tue Sep 18, 2012 4:55 pm

Re: Idea for Multiplayer

Post by Icehawk78 »

Wizzerzak wrote:I don't really see the pause thing a problem. I'ts not like pausing is a major 'element' to the game. Sure, some people use it pretty much all the time but you don't get any in-game advantage from it, it simply makes the game easier for the player. Thus having no pausing in the final battle will test how well you can make decisions on the spot - remember the other player also has this pressure of no-pause.
I would very strongly disagree on this point - liberal use of unpausing (I don't pause my game; I tactically unpause my game) is what enabled me to go from winning 1% of my games to winning well over 30-50% (well, of the games I chose to play through - I've "lost" many that were certainly winnable because I was trying to unlock the Rock Cruiser and the Crystal Ship, and realised I was unable to from that point on).

Removal of free-pausing changes the game from a tactical pseudo-turn-based game into a real-time twitch-fight. That may be enjoyable to some people, but I do not at all think that this is what FTL is "about". The central core of the game seems to be more about strategy and planning than reflexes, and that's something that I (and many others) like about it.
Wizzerzak wrote:Edit: Also, another point about the pausing:
many RTS games have pause in single-player mode and some people spend ages in pause readjusting troops, setting destinations etc. However these games do not have a pause button in multiplayer do they? It adds to the skill of the game, even if it does change the strategy a bit.
I'd argue that many of these games are not designed for minute control over every aspect of the action, though. Yes, in Age of Empires, you can select individual units and direct them one-by-one to fight specific enemies, but the game wasn't designed to revolve around doing that. FTL was, which is why there's a (relatively) small number of active elements that you control at one time.
kryshi
Posts: 1
Joined: Thu Oct 11, 2012 7:29 pm

Re: Idea for Multiplayer

Post by kryshi »

Why do everyone want multiplayer skirmishes??? It would be greater if the multiplayer game was harder and you would have to cooperate to complete the game. It would be like you can teleport on your ally to help with boarders, fires, reapirs etc... and ship capturing should be implemented like when your ally ship blows but only one of his crew was on your ship, next time you defeat enemy by boarding, you would have choice to salvage the ship or give to your ally.
Wizzerzak
Posts: 10
Joined: Fri Sep 21, 2012 9:37 pm

Re: Idea for Multiplayer

Post by Wizzerzak »

kryshi wrote:Why do everyone want multiplayer skirmishes??? It would be greater if the multiplayer game was harder and you would have to cooperate to complete the game. It would be like you can teleport on your ally to help with boarders, fires, reapirs etc... and ship capturing should be implemented like when your ally ship blows but only one of his crew was on your ship, next time you defeat enemy by boarding, you would have choice to salvage the ship or give to your ally.
I actually like that idea, I just thought this (op) was a cool way to have vs. in FTL.
hannofcart
Posts: 4
Joined: Fri Oct 19, 2012 9:55 am

Re: Idea for Multiplayer

Post by hannofcart »

I love FTL and have been following the discussion here. It does look like a lot of people want multiplayer mode. Now, I would love to do nothing more than take up a hobby project that uses FTL's combat system in a multiplayer game. However, wouldn't people consider that plagiarism? Or ripping off on FTL? How about if I give FTL full credit repeatedly for inspiration. Would it then be acceptable?

I am interested in what people's notions and perceptions of such a game would be.
Wizzerzak
Posts: 10
Joined: Fri Sep 21, 2012 9:37 pm

Re: Idea for Multiplayer

Post by Wizzerzak »

hannofcart wrote:I love FTL and have been following the discussion here. It does look like a lot of people want multiplayer mode. Now, I would love to do nothing more than take up a hobby project that uses FTL's combat system in a multiplayer game. However, wouldn't people consider that plagiarism? Or ripping off on FTL? How about if I give FTL full credit repeatedly for inspiration. Would it then be acceptable?

I am interested in what people's notions and perceptions of such a game would be.

I guess if it's free the creator won't mind, also if it were simply a mod then that would be perfectly acceptable.
Loketta
Posts: 3
Joined: Sun Oct 21, 2012 12:13 pm

Re: Idea for Multiplayer

Post by Loketta »

Don't know if anyone shares my sentiments but I love being a cog in a machine, I would love to be part of a multiplayer team where each player gets to control one crew member, taking control for the machinery they control. Naturally weapons would be the most sought after role but with a few tweaks and ways to speed up shield regen / evasion chance based on skill would make people who play these crew members more sought after.

Not to mention big love to any people who run tag team boarding crews.

Just the type of multiplayer I like, I love being a support gunner / engineer / medic.
Support roles are more fun than they get credit for :)
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