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Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Posted: Fri May 01, 2015 3:04 pm
by TheFallenAngel359
Making custom Artillery is actually pretty simple. Artillery is just a weapon that is made into a system. You can modify what weapon is used as Artillery in Superluminal 2.

Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Posted: Sat May 02, 2015 6:51 pm
by 256spam
TheFallenAngel359 wrote:Making custom Artillery is actually pretty simple. Artillery is just a weapon that is made into a system. You can modify what weapon is used as Artillery in Superluminal 2.
okay, well Ill have a poke around with that for my next ship, when the type b is combpleted.

Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Posted: Sun May 17, 2015 3:03 am
by MOMO
Hi sorry for the abrupt post but i found the mod that fixes the 1 weapon slot image glitch,the fix was used in an older mod perhaps you would consider looking at this guys solution and implementing it in your own mod? Regardless here is the link http://www.ftlgame.com/forum/viewtopic.php?f=11&t=16782

Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Posted: Sun May 17, 2015 6:55 am
by NarnKar
Hmm. That mod is very old, and from pre-AE. I think post-AE, the weapon boxes were drawn with code rather than with resources in the image file, so it may not work? Then again, I might be wrong about this. I have to test it.

Yep, just took the Sunstrike for a test drive.

Image

And the UI still looks kinda messed up.

Re: [SHIP][AE] The ScrapBoat V2.0 (Type B released!)

Posted: Sun May 17, 2015 3:52 pm
by MOMO
Crap,I'm sorry I Should have tested it as well before posting I regret the topic bump. :oops: