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Re: [MOD] Disable Fleet (FTL file)

Posted: Sat Nov 03, 2012 10:47 pm
by Joefesok
I think this mod should also randomly add elite fighter encounters, or perhaps a fleet that generates from a randomly chosen node and expands outwards.

Posted: Sat Nov 10, 2012 12:47 pm
by McDougle
Oh yes! :D

Maybe now I can finally beat the game! xD

Re: [MOD] Disable Fleet (FTL file)

Posted: Sat Dec 22, 2012 8:30 pm
by Zethren
Hello,

just registered to post this.

Could you possibly upgrade this mod for the new version of FTL? Since today I get some disturbing errors (text size failures, graphical glitches and sometimes the mod doesn´t work at all).

Strangely I could still play a few rounds before those errors started to appear.

If there is a problem with an updated mod, maybe you could create a new disable-fleet-mod? ;)

Re: [MOD] Disable Fleet (FTL file)

Posted: Fri Dec 28, 2012 1:03 pm
by Monkey Magic
I hated so much being rushed through each section, This mod makes the game totally awsome !
So Thanks, you get my vote.

Re: [MOD] Disable Fleet (FTL file)

Posted: Sat Jan 05, 2013 7:27 am
by scottyjx
Yessssssssssss! This reminds me of my favorite Spelunky mod, the one that got rid of the ghost, letting me explore each level fully. Thanks!

Re: [MOD] Disable Fleet (FTL file)

Posted: Sun Jan 06, 2013 10:04 pm
by joojoo1975
Love your Mod.

As it being too easy? I guess it depends on your 0 fuel encounters. If I never do any of the encounters then I eventually get free fuel. But I like the risk/reward ratio so every encounter I do blue(if avail) or I just go for it. Totally screwed me last time, had a rock cruiser and was making it a boarder. no fuel hit me, and first 2 encounters I lost both of my boarders(the crazy rockman was Really Lonely, I guess). after that it only took 2 AI ships with missiles to end that game.

Re: [MOD] Disable Fleet (FTL file)

Posted: Tue Jan 08, 2013 11:07 am
by TommyCat
The mod is incompatible with Beginning Scrap Advantage (The Default mod that comes with GMM)
Love this mod, and also love the option of having a bit more starting scrap aswell, so what is a man to do?
Maybe if you have some time you could have a look at this, if it cant be fixed then so be it. :)

Re: [MOD] Disable Fleet (FTL file)

Posted: Tue Jan 08, 2013 11:20 am
by Viriatha
Seconded. I haven't actually tried your mod yet but I'm downloading now and it looks nifty enough to try even with incompatibilities but having both would rock :P

Edit: Correction - "The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire." I'll try again this evening.

Re: [MOD] Disable Fleet (FTL file)

Posted: Sat Jan 19, 2013 3:16 pm
by SaltyWaffles
aedyr wrote:Moonchild, glad you like it!
Lurkily wrote:Interesting. I enabled this in conjunction with a weapon mod, and . . . nothing.
This mod changes the START_GAME and START_BEACON events. The way Grognak's tool works, if another mod is changing those same events, there could be a conflict. Do you have a link to the one you're trying to use it with?
I get this problem as well. In my case, it conflicts with the starting bonus scrap mod, of all things, that's included with the Grognak MM. If I reverse the mod order, the bonus scrap works and this mod doesn't.

Re: [MOD] Disable Fleet (FTL file)

Posted: Fri Feb 01, 2013 12:23 pm
by Pumpkins10
it's giving me the flavour text at the start of the game, but the fleet still comes after me, any idea whats going on/how to fix?