Re: Create your own FTL story! (Sort of!)
Posted: Thu May 01, 2014 9:24 pm
1. Fire the Hull Splitter beam and take out the remaining Lanius
These scumbags have had their chance. Diplomacy was not their strong suit, and now it's time for them to pay. The beam glistens across the gap in space and slices off several of the exterior spines of the Lanius ship. The remaining hull collapses under the vacuum, and starts to drift apart. Evo meticulously begins finding intact chunks of the ship, netting you a small amount of scrap.
You look to the ex-captain. His body is completely incinerated by the force of his bomb. It seems somewhat obvious that it was meant as a last hurrah. He didn't want to damage your ship, he wanted vengeance against those who betrayed him. The air in the room remains in place, which is a really odd feeling in their presence. You don't bother rushing around to the medbay, you know he's not going to make it.
The body stumbles forward. His somewhat distended head moves. The voice that comes out is grating and raspy. "Uplink. Uplink."
"His last request." Skorris chimes in.
You grab the ex-captain's head. It breaks away from the body roughly. The voice continues to moan "Uplink." You find an extension cord that looks like it will fit into his exposed spinal column. The column glows with a bluish light for a moment, then looks to attach.
Your map has been updated!
With that, the skull closes its eyes.
On the screen, you see a news report. It shows a set of miners on a remote planet, surrounding a man in a white lab coat. They're all staring at something. The footage is taken with steady-cam, and you wish that you could use a holo-display to get a closer look. Sadly, you can't. After a moment, the scientist reveals what they're all looking at. It's an ornate rod, about four feet in length.
The report changes. It states that local scientists discover alien artifact with unknown properties. The rod seems to affect nearby users perception of time. The scientists are still in the early phases of their study. One scientist optimistically states that this artifact could be the key to time travel.
Your map now has a quest marker. It is a significant detour from the exit beacon. It will probably take you several jumps to get there.
Maybe this was the reason for the mutiny aboard the Lanius ship. It does seem like the sort of thing that raises an intense ethical conundrum. You weigh your options, with the keen eye for the potential HR BS that might ensue.
1. Jump directly towards the quest marker ASAP, and hope you have time to get to the exit beacon
2. Ignore the quest marker as hogwash, and head towards the exit beacon ASAP
3. Jump towards a point that is closer and not directly at either marker, effectively putting off the decision and hedging your bets
4. Take more time to study the report, and Federation databases, for hopes of more clues to give a better decision
These scumbags have had their chance. Diplomacy was not their strong suit, and now it's time for them to pay. The beam glistens across the gap in space and slices off several of the exterior spines of the Lanius ship. The remaining hull collapses under the vacuum, and starts to drift apart. Evo meticulously begins finding intact chunks of the ship, netting you a small amount of scrap.
You look to the ex-captain. His body is completely incinerated by the force of his bomb. It seems somewhat obvious that it was meant as a last hurrah. He didn't want to damage your ship, he wanted vengeance against those who betrayed him. The air in the room remains in place, which is a really odd feeling in their presence. You don't bother rushing around to the medbay, you know he's not going to make it.
The body stumbles forward. His somewhat distended head moves. The voice that comes out is grating and raspy. "Uplink. Uplink."
"His last request." Skorris chimes in.
You grab the ex-captain's head. It breaks away from the body roughly. The voice continues to moan "Uplink." You find an extension cord that looks like it will fit into his exposed spinal column. The column glows with a bluish light for a moment, then looks to attach.
Your map has been updated!
With that, the skull closes its eyes.
On the screen, you see a news report. It shows a set of miners on a remote planet, surrounding a man in a white lab coat. They're all staring at something. The footage is taken with steady-cam, and you wish that you could use a holo-display to get a closer look. Sadly, you can't. After a moment, the scientist reveals what they're all looking at. It's an ornate rod, about four feet in length.
The report changes. It states that local scientists discover alien artifact with unknown properties. The rod seems to affect nearby users perception of time. The scientists are still in the early phases of their study. One scientist optimistically states that this artifact could be the key to time travel.
Your map now has a quest marker. It is a significant detour from the exit beacon. It will probably take you several jumps to get there.
Maybe this was the reason for the mutiny aboard the Lanius ship. It does seem like the sort of thing that raises an intense ethical conundrum. You weigh your options, with the keen eye for the potential HR BS that might ensue.
1. Jump directly towards the quest marker ASAP, and hope you have time to get to the exit beacon
2. Ignore the quest marker as hogwash, and head towards the exit beacon ASAP
3. Jump towards a point that is closer and not directly at either marker, effectively putting off the decision and hedging your bets
4. Take more time to study the report, and Federation databases, for hopes of more clues to give a better decision