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Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 1:49 pm
by rannl
Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 2:01 pm
by slowriderxcorps
That second take on it does look much better, but again, the way the texture is applied appears to be different on each frame. Not quite sure how one would go about fixing that up..
Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 5:35 pm
by The wise Sten
The new rust colors looks MUCH better, but as slowy said, each sprite has a different set of rust.
Continue doing good work otherwise! Maybe try a golden color scheme?

Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 6:17 pm
by Estel
Maybe it's just falling apart while shotting, due to all that rust, thus it looks change?
Seriously though - overall - awesome work with those weapons and blasts. I just got an idea that crew-damaging blasts could contain particle "debris" on them, at least for rockets and bombs, indicating anti-crew shards. No idea how it would look when applied in reality, though.
As for "bright core" things, I would rather associate them with shield piercing, not possibility of hull breach. Maybe it could work ok for both cases? Or, hull-breaching things could got equally opposite, solid *dark* core?
Those violet weapons are indeed very sluggish, and, for some reasons, they would nicely fit with crew-damaging "sicky" blasts, IMO.
Cheers,
/Estel
Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 8:31 pm
by Russian Rockman
The new rusty look is very nice. I barely notice any inconsistency, but it probably needs to be entirely consistent.
The slug looking weapons may be good for system disruption/damage as well because slugs always hack you.
Re: New weapon animation color schemes
Posted: Fri Mar 21, 2014 11:10 pm
by rannl
Re: New weapon animation color schemes
Posted: Sat Mar 22, 2014 12:45 pm
by English Narwhal
rannl wrote:xlandar wrote:Very neat concept! The weapons look very nice! But i'm not sure what application re-textured weapons would have... maybe they could be used for the procedural weapons generator being created? (hint hint)
I'm the programmer writing the procedural weapons generator

I am too, in a way, but I'm planning on using it for my own purposes- eh, I'm just not a big fan of CE. Not even sure why, honestly.
Re: New weapon animation color schemes
Posted: Sat Mar 22, 2014 2:10 pm
by rannl
English Narwhal wrote:rannl wrote:xlandar wrote:Very neat concept! The weapons look very nice! But i'm not sure what application re-textured weapons would have... maybe they could be used for the procedural weapons generator being created? (hint hint)
I'm the programmer writing the procedural weapons generator

I am too, in a way, but I'm planning on using it for my own purposes- eh, I'm just not a big fan of CE. Not even sure why, honestly.
Sleepy seemed very happy with the tool I built. EN, If your willing to wait a bit, I plan to release the tool to the FTL mod community, and maybe even to other game modders.
This will be a solid working release + user guide, since the tool is currently still a WIP prototype.
Re: New weapon animation color schemes
Posted: Sat Mar 22, 2014 2:54 pm
by English Narwhal
rannl wrote:
Sleepy seemed very happy with the tool I built. EN, If your willing to wait a bit, I plan to release the tool to the FTL mod community, and maybe even to other game modders.
This will be a solid working release + user guide, since the tool is currently still a WIP prototype.
Interesting. I look forward to it; for the moment I'll use the magic of Excel Formulae.
Re: New weapon animation color schemes
Posted: Sat Mar 22, 2014 4:58 pm
by Russian Rockman
EPIC, that rust texture is done. It looks really good.
The golden weapons look good too! I really like the gleam. Perhaps it be a bit more golden though, just to distinguish it from any yellow weapons.