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Re: first properly spliced ship

Posted: Fri Mar 14, 2014 10:49 pm
by kartoFlane
xlandar wrote:so? why should that matter?
Because ion damage is broken on beams, and gets applied per each pixel the beam travels, I think. Regardless of how it works internally, this means that even with ion damage of 1, 4 layers of shields will be brought down pretty much instantly, and each system in the beam's path will be fully ionized.

Therefore, it is impossible to balance.

Re: first properly spliced ship

Posted: Sat Mar 15, 2014 3:32 am
by xlandar
ah, I didn't know that. i do have a good ion beam idea that wouldn't be to overpowered though... i'll save it for my next ship. :twisted: