Page 3 of 5
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Fri Sep 21, 2012 2:43 pm
by mattimao
This new bomb is "da' bomb digady!" ( Fred from Scooby Doo ... I couldn't help myself. )
I think the next weapon you make should be like the bombs only add ion damage!
Talk about overpowered!
I am still having the graphic problem with the Ion weapon. It is really a fun weapon and I can put up with the caution triangle.
For now I am using the bombs!
Any plans for something like a Wave Motion Cannon from StarBlazers?
Hey, I like big overpowered weapons!

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Sat Sep 22, 2012 1:13 am
by Law
Aerowind: Yes, the splint bombs only breach the hull. Of course, at maximum power, it'll probably punch more holes in the ship than a breathing crew can manage to fix.
mattimao: I looked up the wave motion cannon, and I somehow don't think that FTL is quite ready for something like this. I'll consider it in the future though :P
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Sun Sep 23, 2012 8:48 am
by Law
Bumping this topic as I've made another mod. This time, it's rapid missiles. It does as labelled, but requires quite a bit of energy to do so. More details and a download link can be found in the first post, but you can also get it from this post.
Download Rapid Missiles from Dropbox (v0.1)
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Mon Sep 24, 2012 10:09 am
by Law
I've decided to upload all of my mods to xenolith.ws, so you users have the option if you want.
I'm also working on a new interface...

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Tue Sep 25, 2012 8:48 pm
by amadee1987
i downloaded the splint bombs but i cant find a .ftl file in there, no matter how many times i download it
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Tue Sep 25, 2012 11:36 pm
by Law
anadee1987: The file you downloaded should be the .ftl file in question... Where is it that you're downloading to?
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Wed Sep 26, 2012 4:22 pm
by amadee1987
Law wrote:anadee1987: The file you downloaded should be the .ftl file in question... Where is it that you're downloading to?
always to my download folder, when i unpack(Winrar zip archive) i find 2 folders--> img and data
Or should i download directly to the mods folder?
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Thu Sep 27, 2012 5:19 am
by Law
anadee1987: Just place the file directly inside the mods folder. Grognak's Mod Manager should handle the .ftl file directly, adding the contents to your existing resource.dat and data.dat.
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Mon Oct 01, 2012 11:10 am
by Law
Posting to say I've made another weapon.
Presenting the Athena Missile Launcher, it allows you to fire missile projectiles in the event you run out of missiles during battle, or just want to conserve some for later on.
More details (as well as a 'promo poster') and download are in the
first post, check it out!
Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Posted: Tue Oct 09, 2012 3:23 pm
by Lazurkri
Lolz. The split bomb rules when you use shield penetration missiles to blow a enemies O2 plant... I think I managed to suffocate about 10 different ships, if not more, and managed to do a real number on the Rebel Flagship with it. Great work!
I have a idea for a arty mod; a Microwave beam, that would cut across a ship, do a good amount of health damage to the enemy crew, and have a high chance to set fires.