Actually, the problem is that the location of the ship's sprite is based on how wide it is in rooms. Widening the ship by a lot centered the sprite for me.
Magitek wrote:The first sector is not hard-coded, it loads the default sector "STANDARD_SPACE" initially.
Are you sure about this?
That's what I thought first as well, but I started doubting it later. The description/name in "STANDARD_SPACE" is "Federation Space", which is never shown in the game. In my own custom sector, the description/name element defines the name shown on the map when jumping. Sector 1 simply has "Civilian Sector".
Magitek wrote:The first sector is not hard-coded, it loads the default sector "STANDARD_SPACE" initially.
Are you sure about this?
That's what I thought first as well, but I started doubting it later. The description/name in "STANDARD_SPACE" is "Federation Space", which is never shown in the game. In my own custom sector, the description/name element defines the name shown on the map when jumping. Sector 1 simply has "Civilian Sector".
Magitek, you were right.
The STANDARD_SPACE sector is the one loaded initially as sector 0.
I'm still trying to find out if it's possible to set a completely custom sector as the starting one. I could of course modify STANDARD_SPACE, but the game doesn't seem to load the nameList or startEvent -elements there. Anyone got any ideas?
Nice! Thanks for the great work. I'll add it to the first post now.
I've almost completed my first tutorial which shows how to create custom sectors and events.
I'm just wondering what the preferred tutorial/guide format is for you guys?
Do you like reading pdfs or do you prefer something like a wiki page?
Why release mods on a Wiki? That makes no sense. Storing files on Wikis always makes them cluttered. It's not a good way to organize mods. It would be much better to create a modding section on this forum.
Did anyone contact the admins of this forum to ask them for a modding section? I've just PMed them, but I'm wondering if anybody already got an answer on this issue.