Resolution Half-way Point (Solution)

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lations
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Re: Resolution Half-way Point (Solution)

Post by lations »

vince0018 wrote:
lations wrote:Zarsdaq, can we please have some word on what sort of solutions you might be implementing?

I'm running a 1920x1200 LCD monitor (aspect ratio 16:10) and have the same problems as some of the people in this thread.

It might not seem like a big issue, but it really is. If I had known about this, I wouldn't have bought the game (unless I knew it would be resolved soon), so it's certainly a game-breaker for a lot of people when it comes to purchasing.
Does setting the resolution in the .ini to 1280x800 not work on your monitor?
Works for my 1680x1050 16:10.
I tried the solutions (thanks very much for the help btw) but not optimal - still some stretching I believe. I just don't know why it can't be 'zoomed up' until it hits the top/bottom of the screen, like Spacechem?
vince0018
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Re: Resolution Half-way Point (Solution)

Post by vince0018 »

I haven't played SpaceChem, so I'm not sure exactly what you mean for that.

The problems that seem to be the hardest to solve, are for the people whose maximum resolution
is less than the games minimum. (1024x768->1280x720) And the people whose game is off-centered,
so the black bars are on say, the top and the right, but not the left or bottom, possibly also the left of the game will
be cut off.

I'm trying to help where I can, because I can appreciate the peoples urge to play this game in the best way
possible; I was there myself.

But my original issue I had was simply the game being distorted when running in full-screen stretch mode,
so changing the resolution a particular way allowed it to run much more closely to intended.
The only downside being the small black bars on the top and bottom, which to me is a good trade-off between
either a skewed game, or a tiny game.

You should keep an eye on planets in the background of your game; try to get them as perfectly round as possible,
that's one way to tell that the game isn't stretched.
Otherwise they'll be taller or fatter.
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Matthew
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Re: Resolution Half-way Point (Solution)

Post by Matthew »

Hey guys. Thank you once again vince0018 for all the help you're providing.

Lation I'm looking into solutions but there's no guarantee that there will be one. Not every game is created in the same way, you can't just say "Well <x> did it so why can't you?" :( If only it was so simple! Please be patient and understand that we're only a two man development team working around the clock to make sure everyone can enjoy the game.

If this problem is insurmountable for you, I will happily provide a refund for the game if you purchased it on our website. I also believe Steam has a very generous refund policy if you bought it from the, but you'd have to contact them. I'm sorry that it's such a disappointment. That also applies to anyone else who feels the issue is game-breaking.
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lations
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Re: Resolution Half-way Point (Solution)

Post by lations »

zasdarq wrote:Hey guys. Thank you once again vince0018 for all the help you're providing.

Lation I'm looking into solutions but there's no guarantee that there will be one. Not every game is created in the same way, you can't just say "Well <x> did it so why can't you?" :( If only it was so simple! Please be patient and understand that we're only a two man development team working around the clock to make sure everyone can enjoy the game.

If this problem is insurmountable for you, I will happily provide a refund for the game if you purchased it on our website. I also believe Steam has a very generous refund policy if you bought it from the, but you'd have to contact them. I'm sorry that it's such a disappointment. That also applies to anyone else who feels the issue is game-breaking.
Thank you for all your replies.

I was just curious how long/what sort of solution you might be thinking of, as you did say in the other thread that a "better solution will be coming". I also understand you're just a very, very small team, and have other pressing issues to deal with, and must be busy with them, so hope I'm not adding too much extra stress.

I just do find it bizarre that in this day, with such high resolutions being the norm, that a game would be released without any sort of proper resolution options, forcing the user to either horribly stretch the image to something that isn't in accordance with your native res (which due to the resolution change ends up resizing a lot of windows upon exit, like Google Talk and Steam Friends windows for example), or play it at a tiny size and end up quitting after ten minutes due to squinting so long.
gumball360
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Re: Resolution Half-way Point (Solution)

Post by gumball360 »

Continuing from yesterday...

I tried resizing it to what vince suggested but trying to resize it to a resolution higher than the monitor's simply prevents the game from launching.

Also tried tweaking resolution things in my GPU control center without much luck (plus I was afraid I might mess something up and get a black screen or something).
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Re: Resolution Half-way Point (Solution)

Post by vince0018 »

gumball360 wrote: I tried resizing it to what vince suggested but trying to resize it to a resolution higher than the monitor's simply prevents the game from launching.

Also tried tweaking resolution things in my GPU control center without much luck (plus I was afraid I might mess something up and get a black screen or something).
I feel very sorry for you, having trouble getting the game working.
The only other thing I could possibly suggest is getting a new monitor.
I hope both that that doesn't sound rude, and that maybe you will find a way to get it working.

On a different note, I figured out that my original solution in the first post doesn't fully work without the
GPU Control Panel aspect ratio settings being set in a specific way.

When not set this way, the black bars are larger than they need to be, for some reason; 2-3 times larger even.
--
The settings that need to be set are as follows.
Under 'Adjust desktop size and position > scaling:
Tick 'Aspect Ratio'
Perform Scaling on: GPU
Tick 'Override the scaling mode set by games and programs
Have the resolution in the above GPU Control Panel set to your monitors native resolution
--
This probably won't help you gumball, and like I said I wish you the best of luck.
This is for people who the tweaking works/worked for, but have larger black bars than intended.
On my screen the black bars on the top and bottom are exactly 1.5 centimeters. (20" 1680x1050 monitor)
That's 3 centimeters of my 27.5 centimeters in vertical measurement.
That's a pretty minimal sacrifice to ensure the games proper aspect ratio.

I'm gonna add the GPU Control Panel info to my original post as well, so people can get the 'full effect.'
sirrealist
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Re: Resolution Half-way Point (Solution)

Post by sirrealist »

Hey All! I finally found a resolution combo that works for me (size is good, and centered, and not stretched weird, and everything on screen): 1366x768. I play on a 1080p TV, so if you're getting a problem where it seems to stretch the screen "too big" in every direction (like you're zoomed in), try hard-coding that res into the ini. Good luck all!
gumball360
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Re: Resolution Half-way Point (Solution)

Post by gumball360 »

Tried messing with the new patch settings to try and get the game to fit on my 1024x768 monitor. Nothing really worked so far, but the new settings are appreciated.

One thing I noticed is that the game doesn't seem to scale to other dimensions in a 1:1 way, even if it is the same aspect ratio. What I mean is that I tried setting the window size to 1024x576, which is the largest 16:9 resolution that could possibly fit on my monitor. The window itself was properly set to these dimensions, BUT the in-game graphics still were cut off on all edges.

What I'm curious about is why the game cannot scale down to this resolution. 1024x576 is the exact same aspect ratio as 1280x720. Not trying to pretend that I know how game engines work, just wanted to hear what others think.
boa13
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Re: Resolution Half-way Point (Solution)

Post by boa13 »

It's just a guess, but fonts and other graphics used in the game have been drawn with one pixel width, scaling them down could make them illegible.
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Matthew
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Re: Resolution Half-way Point (Solution)

Post by Matthew »

Gumball, you might not have the necessary OpenGL support for FTL to do the scaling required to fit on your monitor. Can you check "stdout.txt" for any output? While there is that work around for 1024x768, if the computer doesn't support the workaround then we might be at a stand still for being able to fix it :( Very sorry about this, the game was just never intended to run like that.
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