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Re: Update v1.0 & v1.01 - Very few changes

Posted: Sun Sep 23, 2012 9:14 pm
by Resistanc3
I like to play the game but think future updates should add content to make it less repetitive. That's a big challenge though, so here is something to consider for a smaller update that would make the game more strategic. a little less random and a lot less frustrating:
1. stores should offer more goods so it's easier to counter bad luck. Each shop should offer at least 3 of the 4 goods (crew, augmentations, weapons, drones)
2. augmentations should be storable as fright
3. later in the game stores should offer better weapons, not the same like in the beginning
4. selling goods should return more scrap

Make a normal mode with those changes and a hardcore mode without them if you think it's a balancing issue...

Just my feeling after a few hours. It's simply frustrating to pass 4 stores looking for drones but none has any - or looking for crew because there is just one guy left...or receiving the same weapon again and again that is only worth 20 scrap in return.

Cheers

Re: Update v1.0 & v1.01 - Very few changes

Posted: Mon Sep 24, 2012 11:19 am
by nfiea2
Resistanc3 wrote:I like to play the game but think future updates should add content to make it less repetitive. That's a big challenge though, so here is something to consider for a smaller update that would make the game more strategic. a little less random and a lot less frustrating:
1. stores should offer more goods so it's easier to counter bad luck. Each shop should offer at least 3 of the 4 goods (crew, augmentations, weapons, drones)
2. augmentations should be storable as fright
3. later in the game stores should offer better weapons, not the same like in the beginning
4. selling goods should return more scrap

Make a normal mode with those changes and a hardcore mode without them if you think it's a balancing issue...

Just my feeling after a few hours. It's simply frustrating to pass 4 stores looking for drones but none has any - or looking for crew because there is just one guy left...or receiving the same weapon again and again that is only worth 20 scrap in return.

Cheers
These problems you are having are all part of the rouglike nature of this game

the devs intended for you to play with a burst laser 1 and an ion cannon at sector 6

not being able to get what you NEED to have a chance is part of the game

don't like; play the game again; every few playthroughs the game just gives you everything.

Re: Update v1.0 & v1.01 - Very few changes

Posted: Mon Sep 24, 2012 5:04 pm
by yedros
How do you update your game?

Re: Update v1.0 & v1.01 - Very few changes

Posted: Mon Sep 24, 2012 9:19 pm
by Gorlom
yedros wrote:How do you update your game?
If you bought it after release then it's updated.
If you backed it on kickstarter you have steam and it updated your game automatically when the new version was uploaded.

If you are wondering how you update in the future I have no idea for non steam version, but I expect there will be instructions from wherever you bought it from for how to update there.

Re: Update v1.0 & v1.01 - Very few changes

Posted: Tue Sep 25, 2012 7:36 pm
by EngiSupreme
Great, just found out it integrates updates with startup!

Re: Update v1.0 & v1.01 - Very few changes

Posted: Wed Sep 26, 2012 6:37 pm
by froz
Ok, so we have some update announcements in the announcement section, 1 announcement here and one in technical support section. Come on devs, decide where you want to announce updates and stick to it.

@Gorlom: I believe he was writing about the new update, as announced here:

http://www.ftlgame.com/forum/viewtopic.php?f=9&t=2707

Re: Update v1.0 & v1.01 - Very few changes

Posted: Sat Sep 29, 2012 9:00 pm
by obstgarten
am i the only one who is mad atm? i updatetd the game today. after playing 5h on EASY!! i didnt beat that game once!
I tryed to win with the Federation Cruiser Typ A. In all runs i got not a single cloacking device. i get much more, in the ass events like ueber hard enemys, mass raid or not shown storms, ion or sun.
i dont know it its only that ship but atm i hate that game, is not even funny anymore. prepatch i won 2 of 3 runs and 1 of 3 normals but no its just wast of time 4 me...

anyone else?

Re: Update v1.0 & v1.01 - Very few changes

Posted: Mon Oct 01, 2012 12:44 pm
by Agent_L
obstgarten wrote:I tryed to win with the Federation Cruiser Typ A. In all runs i got not a single cloacking device.
AFAIK Federation cruiser has already maximum number of systems due to Artillery Beam (with one slot reserved for drones), so it's is not possible to add cloaking to this ship.

BTW:
cloak = cover
cloaca = well, google for it.
Second "c" makes HUGE difference.

Re: Update v1.0 & v1.01 - Very few changes

Posted: Wed Oct 24, 2012 1:17 am
by snipun
Can you make the game not suck?

Re: Update v1.0 & v1.01 - Very few changes

Posted: Thu Nov 08, 2012 6:48 am
by dante2ndadvent
I'm trying to understand peoples problems with this game.

I payed $10 for this a month ago, and have since put in maybe a hour a day into it (usually get it at least one run after lunch, work slows right down around then). That's at least 30 hours invested in it, which is pretty freaking good, considering you'll be lucky to get 20 hours out of most AAA console releases these days (and pay ten times as much for the privilege).

That's $10 for a game that's never crashed, has no bugs that I've found, and actually involves some basic strategic thought (which explains why it took me a week to crack the flagship, but I digress).

And now I've finished it, I get to add mods( finally) and play an almost entirely different game. How is this not awesome?

To everyone bitching about this (and granted, there's very few), go back to your COD and WOW or whatever skill-less juvenile crap the kids are playing these days.

You're not needed here.

To the devs and the mods, keep it up.