[SHIP] The Breeze Cleaver

Distribute and discuss mods that are functional. Moderator - Grognak
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Bruh
Posts: 4
Joined: Sat Jul 25, 2015 5:35 am

Re: [SHIP] The Breeze Cleaver

Post by Bruh »

WOAH.....This is the best slug ship I HAVE EVER SEEN! Sick job dude, will use
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Turbo_Scrooge
Posts: 47
Joined: Sat Nov 07, 2015 3:00 am

Re: [SHIP] The Breeze Cleaver

Post by Turbo_Scrooge »

great ship, but one question:
why can't I upgrade the hacking system?
I goof off on superluminal. If I make something cool, the I post it.
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stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [SHIP] The Breeze Cleaver

Post by stylesrj »

Turbo_Scrooge wrote:great ship, but one question:
why can't I upgrade the hacking system?
Did you download the ship in the OP? Because judging by the last edit from the author (March 2014), the OP hasn't got the AE update, whereas the AE update is a few posts back.
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Turbo_Scrooge
Posts: 47
Joined: Sat Nov 07, 2015 3:00 am

Re: [SHIP] The Breeze Cleaver

Post by Turbo_Scrooge »

I took the link from the updated version, in the posts
I goof off on superluminal. If I make something cool, the I post it.
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: [SHIP] The Breeze Cleaver

Post by meklozz »

<clonebay power="1" max="3" room="1" start="false" img="room_clonebay_bre" />
<hacking power="1" max="1" room="6" start="false" img="room_hacking_bre" />
<mind power="1" max="2" room="4" start="false" img="room_mind_6" />
You can fix it by removing the bolded parts in blueprints.xml.append in the mod.
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Turbo_Scrooge
Posts: 47
Joined: Sat Nov 07, 2015 3:00 am

Re: [SHIP] The Breeze Cleaver

Post by Turbo_Scrooge »

Cool!
Thanks
I goof off on superluminal. If I make something cool, the I post it.
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