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Re: Catch-all thread for all my dumb questions

Posted: Mon Aug 19, 2013 3:18 pm
by LordAshram
Okay, Mantis, can I ask a question about enemy ships?

I wanted to, at first, replace the enemy ship graphics with custom graphics.

Can I just...

A) turn the new, player-ship graphics on their side and resave as enemy ships
B) link them in the autoblueprint file

And voila?

Because I am not sure... how would I handle the floor layout for the enemy ships?

Is that the bit in the data file? There needs to be an entry for each new enemy ship?

I am totally over my head... :( I thought I could just resave some graphics and that might work:) Woof. Okay, putting that on hold.

Re: Catch-all thread for all my dumb questions

Posted: Tue Aug 20, 2013 3:23 pm
by speedoflight
If you use superluminal, there is an option called "convert player ship to enemy ship". But im not sure if this will actually work accomodating the rooms and so on. I always start from the beginning when i create an enemy ship. But the process is almost the same as creating a player ship, the only difference is that you rotate the ship graphic and u can avoid floor image and interior images. Enemy shields needs to be created manually when u create an enemy ship. Superluminal for example doesnt allow you to load a shield for the hull image, you can just place the default one in the center and make manual changes on the size until you have the correct one. Or you can use just the default shields (that is wat almost everyone does, but in my case is different since my mod requires different type of shields).

Shields dimenstions and position are located in the myship.txt file under the "ELLIPSE" thing.

You dont need floor image for enemy ships, in fact its better if you dont include one. Same for interior room graphics.

Every enemy ship must be declared in the autoblueprints.xml file, player ships must be declared in blueprints.xml file.