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Re: ship editor problems
Posted: Mon Jul 29, 2013 9:03 pm
by Rworqx
awesome its working fine now i already build a ship.
and the game crashed when i tried to use (standard) weapons.
no picture appears in the weapon selection/targeting system.
its says runtime error!
Program:c:\program 86x\steam\steamapps /\commom\ftl faster than light\ FTL game,exe
this application has requested the runtime to terminate it in an unusual way.
please contact the application's support team for more information.
anyone know what this is?
Re: ship editor problems
Posted: Mon Jul 29, 2013 9:18 pm
by Rworqx
I did follow the awesome subscriber special from vanguardofvalor tutorial. except i did use only what was in the
standard ftl folders.
Re: ship editor problems
Posted: Mon Jul 29, 2013 9:28 pm
by kartoFlane
Have you packed the .ftl file yourself, or did you just export the ship from superluminal and patched that into the game?
In case of the former, it may be either wrong directory structure, or you're using a whole .xml file instead of a .xml.append
Re: ship editor problems
Posted: Mon Jul 29, 2013 10:16 pm
by Rworqx
i did zip it yes. is that a problem?
( i guess so)
Re: ship editor problems
Posted: Mon Jul 29, 2013 10:25 pm
by kartoFlane
If you've edited it by hand, you may have put something in the wrong place, or named a file wrong (generally all non-shipname files should have the .xml.append extension)
Typos in the xml files are also quite likely cause of crashes.
Re: ship editor problems
Posted: Tue Jul 30, 2013 11:50 am
by Rworqx
aha shame
i am not good with pc's. i only use them to game
So scripting i dont know how to do that.
Btw did zip only the data and resources file to the mod folder so i could test it
Re: ship editor problems
Posted: Tue Jul 30, 2013 7:52 pm
by UltraMantis
Check out:
http://ftlwiki.com/wiki/Modding_Ships
and
http://www.ftlgame.com/forum/viewtopic. ... 767#p44766
That might explain a lot about how ship modding works and how to pack files. Take it step by step, it's very easy to make multiple changes and end up with a mod that crashes. Finding the problem can be very hard when you have no clue what change caused it. There
will be crashes.

Re: ship editor problems
Posted: Tue Jul 30, 2013 10:07 pm
by Rworqx
yeah i thought of that already, that modding is hard as nails
thanks for the link ultra mantis
Respect to all modd makers out there. keep up the good work!
altough i know how the basics work thanks to
http://www.youtube.com/watch?v=A31U0CtvU0w. (a video tuturial)
if somene tells me how to make a link of it, thats awesome : )
Re: ship editor problems
Posted: Wed Jul 31, 2013 10:17 am
by UltraMantis
How fitting that modding FTL is also set to Normal difficulty...

Re: ship editor problems
Posted: Wed Jul 31, 2013 3:16 pm
by Rworqx
did someone eneble link mode?
thank you
and yes i tried to mod.
no succes not even close to a beginning of a mod (didnt understand it )
