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Re: [SHIP] The Potential - NEW version 2.0!

Posted: Sun Feb 09, 2014 9:05 am
by 5thHorseman
MightyKebab wrote:WHOA! I just realized. The crew indicator says that there is a male human and an engi onboard the ship, but the human is actually a female who's on the helm!
Ha! I never noticed that. I musta used 2 different screenshots to splice all the pics together to make the picture not clip off to the side on the forum.

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Sat Mar 22, 2014 1:02 am
by SgtFrog
I love this ship. I love the backstory, I love the near-infinite energy, and I love how SYMMETRICAL it is.

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Thu Apr 10, 2014 10:50 pm
by Partyofblockland
For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Thu Apr 10, 2014 10:53 pm
by 5thHorseman
Partyofblockland wrote:For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.
I should update the first post. This ship does not currently work in AE because it relied on undefined behavior when you have more than 25 power.

I'll be looking in to fixes when I have time.

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Thu Apr 10, 2014 10:56 pm
by Partyofblockland
5thHorseman wrote:
Partyofblockland wrote:For some reason I keep getting crashes when I launch the ship. No idea what's causing it, but I'm running this mod with Infinite Space, Weaponanza, Captains Edition and this (mod loader in that order). This is really damn annoying, but I have a feeling it's Captains Edition or Infinite space causing this. Both are really great mods and it'd be a shame to have to play without them. Any idea if it those mods? Gonna go test the game with the different mods and see which one is causing crashes when enabled.
I should update the first post. This ship does not currently work in AE because it relied on undefined behavior when you have more than 25 power.

I'll be looking in to fixes when I have time.
Thanks for the quick response. Yeah, I noticed it was still crashing without any mods installed. Luckily I have little to no problem with disabling AE (mostly because some of the stuff it adds is borderline OP/extremely annoying) so I should be able to play with the mods I normally like. Cheers, dude.

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Thu Apr 17, 2014 2:17 am
by goliathead
Hey, are you going to update the mod for advanced edition?

Re: [SHIP] The Potential - NEW version 2.0!

Posted: Thu Apr 17, 2014 3:35 am
by 5thHorseman
goliathead wrote:Hey, are you going to update the mod for advanced edition?
Look this direction for the answer to that: :roll:

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Posted: Tue Apr 29, 2014 1:44 pm
by Force2reckon
Hey, thought I'd let you know, though this may have been caused by some part of CE instead of your ship.

I got the shields up to 6 bars (level 3 shields) and when I clicked to power the shields the game crashed straight to the desktop.

Mods are (in order):
FTL Captains Edition 1.204
CE Vanilla ship loadouts Addon
CE Endless Loot Addon
CE Non-EL Enemy Loadouts Addon
CE Additional Music Addon
CE Infinite Addon
Potential (your mod)
Disable Fleet

I do not have advanced edition active, just thought I'd let you know about this. So you know it happens.

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Posted: Tue May 20, 2014 7:54 am
by Frawstcrabs
Good news everyone!

I have updated the mod to AE! :D

If the creator wants me to, I'll post a link to download.

Note: The reactor is a bit bugged, but it is still 80 power bars to use.

Re: [SHIP] The Potential - NOT UPDATED FOR AE

Posted: Tue May 20, 2014 8:56 am
by R4V3-0N
how so is it' bugged' ?