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Re: [SHIP] Medi Cruiser (WIP)

Posted: Tue May 28, 2013 5:48 am
by 966socho
You can, but you risk humiliation by missing.

Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]

Posted: Thu May 30, 2013 3:38 pm
by Sleeper Service
Drone silliness could be offset with higher drone speed. Might be cool to have a drone spam healbombs all over the enemy and the randomness could make the fights more exiting. You could even try to run your crew in adjacent rooms to catch a heal-bomb when you see it arrive there.

I really like the ships hull-design. Specially how it matches the Federation colour scheme, but at the same time suggests that the is far more sophisticated than standard Fed ships, as it looks so advanced and high-tec. Sweet!

Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]

Posted: Thu May 30, 2013 8:46 pm
by Thunderr
I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?

Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]

Posted: Thu May 30, 2013 10:41 pm
by jonny_AB
Sleeper Service wrote:Drone silliness could be offset with higher drone speed. Might be cool to have a drone spam healbombs all over the enemy and the randomness could make the fights more exiting. You could even try to run your crew in adjacent rooms to catch a heal-bomb when you see it arrive there.

I really like the ships hull-design. Specially how it matches the Federation colour scheme, but at the same time suggests that the is far more sophisticated than standard Fed ships, as it looks so advanced and high-tec. Sweet!
While this would indeed be fun, drones don't seem capable of using a negative value for the persDamage tag. :(
Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?

Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]

Posted: Fri May 31, 2013 12:08 am
by 5thHorseman
jonny_AB wrote:
Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?
Open the image in any image editing program (even Windows Paintbrush works) and resize it to a width of 660 pixels.

Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]

Posted: Fri May 31, 2013 10:21 am
by speedoflight
jonny_AB wrote:
Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?
Better to post a cropped image than not image at all. Trust me. People usually dont download mods without screenshots..

Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]

Posted: Tue Jun 04, 2013 9:13 pm
by jonny_AB
Just put out a small update! Can anyone spot the difference?

Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]

Posted: Tue Jun 04, 2013 9:32 pm
by Thunderr
jonny_AB wrote:Just put out a small update! Can anyone spot the difference?
Is it the medbay graphic, and that it can hold four? It looks quite nice.

Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]

Posted: Tue Jun 04, 2013 10:02 pm
by Blackstarr
Hm.. for some reason your download link isn't working for me. It'll bring up the ad-fly link and start a countdown for the ad but it'll restart the countdown once the original count down finishes..

Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]

Posted: Tue Jun 04, 2013 10:28 pm
by kartoFlane
Temporarily disable any ad-blocking software; AdBlockPlus, NoScript, etc