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Re: Artillery Weapons
Posted: Wed May 22, 2013 6:01 pm
by shark
DryEagle wrote:Last time I tried it I remember the artillery chargeup bar being overlapped by one of the other systems. Though as you say it could be down to the specific number of weapon/drone slots...
This can be fixed, or easily worked-around, definatelly not a show-stopper in any case.
Re: Artillery Weapons
Posted: Thu May 23, 2013 6:07 am
by NewAgeOfPower
shark wrote:NewAgeOfPower wrote: i just gave up on it until the devs acomodate better modding.
Ha. You funny.
The alternative is what, reversing the game, accomodating everything myself only to have my patch refused by the official team, rendering my work COMPLETELY useless by the first patch they push out. No sir, I can wait. You can't - I can.
I'm not suggesting that you should go ahead with custom EXEs and all that, I understand it's an absolute pain if the original developers ever decide to come back. I'm simply saying that it may be a long, cold day in hell before they decide to accommodate better modding.
Re: Artillery Weapons
Posted: Mon May 27, 2013 5:40 pm
by shark
NewAgeOfPower wrote: I understand it's an absolute pain if the original developers ever decide to come back. I'm simply saying that it may be a long, cold day in hell before they decide to accommodate better modding.
Hence why I'm not really pushing out new updates... I don't mind, I can wait

when the alternative is what - having to wait
