Page 3 of 4
Re: [SHIP] Merlin Fighter 1.1 (Updated 09/04/13)
Posted: Mon May 27, 2013 4:08 am
by NewAgeOfPower
This thing reminds me of a Lego fighter.
Will playtest and report back.
EDIT: You guys need to abandon Mediafire. Can't DL from it.
Re: [SHIP] Merlin Fighter 1.1 (Updated 09/04/13)
Posted: Mon May 27, 2013 11:49 am
by BadgersCanSpace
NewAgeOfPower wrote:This thing reminds me of a Lego fighter.
Will playtest and report back.
EDIT: You guys need to abandon Mediafire. Can't DL from it.
I've added some Dropbox links as well as new Mediafire ones. For some reason Mediafire's being a bit strange about some of the files, calling them corrupted. Hopefully that ought to fix it though

Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Mon May 27, 2013 12:49 pm
by Thunderr
I think it would fix the screenshot problem if you resized the images before posting them.
Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Mon Jun 03, 2013 4:17 pm
by braq662
umm is the file supposed to be .zip or .ftl
Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Wed Jun 05, 2013 5:58 am
by BadgersCanSpace
braq662 wrote:umm is the file supposed to be .zip or .ftl
For the mod to work with GMM I think it should be a .ftl file, they're uploaded in that format so it should work.
Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Thu Jun 06, 2013 9:50 pm
by Thunderr
That was great, although very OP.
Ship at the beginning of boss fight:

I would suggest a slightly longer cooldown for the weapons, not much, but not instant like they are now. In the beginning, upgrading the engines is crucial because of the increased dodge chance. Again, although the ship was OP, I had a blast (literally) playing with it. Thanks for your work.
**Note
I don't know why I had so many mantis crew. I didn't buy a single one!
Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Tue Jun 25, 2013 8:19 am
by Hyperdrive
If your idea is making the ship as small as possible, you could remove the Sensor room. And even the Medbay, by instead giving the Healing Bomb as a weapon ! Could be fun

Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Thu Jun 27, 2013 4:25 pm
by BadgersCanSpace
Hyperdrive wrote:If your idea is making the ship as small as possible, you could remove the Sensor room. And even the Medbay, by instead giving the Healing Bomb as a weapon ! Could be fun

Now that is an idea I like... a type B, perhaps

Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Thu Jun 27, 2013 4:30 pm
by BadgersCanSpace
Thunderr wrote:That was great, although very OP.
Ship at the beginning of boss fight:

I would suggest a slightly longer cooldown for the weapons, not much, but not instant like they are now. In the beginning, upgrading the engines is crucial because of the increased dodge chance. Again, although the ship was OP, I had a blast (literally) playing with it. Thanks for your work.
**Note
I don't know why I had so many mantis crew. I didn't buy a single one!
Well I'm glad you enjoyed yourself! Y'know, I wish the guns were able to do 1/2 a shield's damage or even 1/4... that way lots of little projectiles could be fired and we wouldn't have to worry about being OP. Alas, it seems it shall be a game of tactics and big guns instead of tight manoeuvres and itchy trigger fingers

Re: [SHIP] Merlin Fighter 1.1 (Updated DL links 27/05/13)
Posted: Tue Jul 09, 2013 9:58 pm
by DinosaurSpyKraig
just started using this ship, and i really like it, I'd just like to point out that this is really easy to use for standard battles, but every time I get to a boss battle in Infinite Space I get annihilated. For beacon-by-beacon standard pirates and such with low shields, it just destroys.