[MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems

Distribute and discuss mods that are functional. Moderator - Grognak
Locked
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by kartoFlane »

nataryeahbuddy wrote:Does it break the game?
Syntax exists for a reason - to make people's (and machines') lives easier. The fact that FTL* is very liberal when it comes to errors doesn't mean that you can ignore them once you've been made aware of them.

As Vhati says, it breaks tools that expect files to follow a certain pattern, and for example, such a ship wouldn't load 100% properly in Superluminal, either (it'd be missing bits of data, which might lead to a crash in extreme cases) - and it's not my job to account for flat-out wrong format.

relevant gif

edit
@down
Hm, recently I've read somewhere that XML was created with high error tolerance in mind... Guess that source was blatantly wrong, or I mixed it up with another format. Thank you for correcting me, either way
Last edited by kartoFlane on Sun Mar 03, 2013 6:07 pm, edited 2 times in total.
Superluminal2 - a ship editor for FTL
boa13
Posts: 808
Joined: Mon Sep 17, 2012 11:42 pm

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by boa13 »

kartoFlane wrote:The fact that xml format is very liberal when it comes to errors doesn't mean that you can ignore them once you've been made aware of them.
XML is absolutely not liberal when it comes to errors, from the point of view of XML, this file is invalid, period. FTL is the program that is being very liberal here, it ignores many errors in the XML files.
Forum janitor — If you spot spam, PM me the URL and/or the username of the spammer.
I have powers, moderator powers. I am not keen on using them, but will do so if needed.
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by nataryeahbuddy »

@vhati:

I copied most of the stuff from the original blueprints.xml, I think the developers might have done that :lol:
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by Vhati »

nataryeahbuddy wrote:I copied most of the stuff from the original blueprints.xml, I think the developers might have done that :lol:
Yeah, that's the source of most mods' typos.

Thread: [Bug] XML Typos in 1.03.1
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by nataryeahbuddy »

New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by Vhati »

nataryeahbuddy wrote:New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)
The *.ftl file's named 1.2.
There's one remaining "<title...>...</type>" in blueprints on line 3. :twisted:
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by nataryeahbuddy »

Vhati wrote:
nataryeahbuddy wrote:New in v2.0!
-Asteroid Field Eliminated
-New Background
-XML fixed in blueprints.xml.append ( ;) Vhati)
The *.ftl file's named 1.2.
There's one remaining "<title...>...</type>" in blueprints on line 3. :twisted:
lol... I'll fix it
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by nataryeahbuddy »

SHARK!!!!
Do you know what causes the zerg rush?
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [MOD][UPDATED] Advanced Battle Systems v1.1

Post by Vhati »

nataryeahbuddy wrote:SHARK!!!!
Do you know what causes the zerg rush?
Looks like he was too busy writing a post about "Keeping the community informed" to complain that modders didn't know what he knew and that there's a short list of veterans who have to explain things; a list which didn't include him. :lol:
shark wrote:Wait until you find out about the weapon bug... Watch out for a zergrush boarding party. [...] And try not to have more than 5 active guns.
I hunted around the forum(s), but couldn't find any mention of zergs, fast boarders, or even 5 weapon slots.


The Asteroid Storm bug was reported here, btw.
snowhusky5
Posts: 37
Joined: Tue Jan 01, 2013 10:25 pm

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Post by snowhusky5 »

If the asteroid bug is fixed in 2.0, why are some of the events still rewritten to avoid the asteroid fields?
Locked