Re: [Tool] Superluminal 2.0.6b beta
Posted: Mon Sep 01, 2014 7:40 pm
Hm, I was under the impression that they were numbered from 1 to 8... But then again, I don't fiddle with enemy ships all that much.
Official Forum for FTL: Faster Than Light and Into the Breach
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No idea what you mean by that. Could you elakartoFlane wrote:Huh... I'll admit I'm not exactly sure what your problem is. I just double-checked to confirm that I got the links set up correctly, and that I made no blunder when packing the editor. No idea how you'd end up in 2.0.5's download folder. Either way, here's the link to 2.0.6b.
This Is the same link, (I'm getting 32 bit, as I can't run 64 bit) so i'm not sure what's wrong.
agigabyte wrote:And still, nothing shows up graphic wise.
Yeah, I figured that out, but the problem I'm running into is that when I try to load one of my ships that I created, the game loads a Rebel Rigger instead. Anything you could say that might help?kartoFlane wrote:Hm, I was under the impression that they were numbered from 1 to 8... But then again, I don't fiddle with enemy ships all that much.
OneShot17 wrote:Yeah, I figured that out, but the problem I'm running into is that when I try to load one of my ships that I created, the game loads a Rebel Rigger instead. Anything you could say that might help?kartoFlane wrote:Hm, I was under the impression that they were numbered from 1 to 8... But then again, I don't fiddle with enemy ships all that much.
Using his advice here, I was able to make it so that the Rebel Rigger did not show up. Check out my thread for more information.kartoFlane wrote:That's because by removing the .append extension, you're effectively replacing the stock autoBlueprints.xml, so that it only contains your <shipBlueprint> and nothing else.
So since the game can't find the lists that events are referencing, it loads the default, crash-protection blueprint (located in blueprints.xml), which is, incidentally, the Rebel Rigger.
Thanks a quadrillion!kartoFlane wrote:Select Ship Loadout & Properties, go to Armaments tab, and scroll down -- you can add more artilleries there. You can then place the additional artileries like any other system.