[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

Ruptga wrote:Anyway I have figured out a few variables used in DoorID:

Alpha is current door strength
Beta is door strength minus progress made toward breaching it
Gamma is the nominal door strength (hacking does change this value for some reason)
Can you elaborate on how these three interact?
Do you mean this?
Current = Copied from nominal and modified for the situation
Strength minus progress = Copied from current and used as hit points
Nominal = Default to revert to when things calm down
Ruptga wrote:values
4 is level 0 (un-upgraded system or system broken)
8 is level 1
12 is level 2
18 is level 3 (max plus crewed)
50 is lockdown
hacking appears to increase door strength to the next available level
I attached a hacking drone to a room with level 0 doors, and the strength went from 4 to 10.
Maybe hacking adds a constant 6, instead of the next level?
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

karlnp wrote:I believe "Xi" is "number of lives/times cloned."

similarly, i think Mu is "lifespan measured in beacons," with 1 additional if you started with that crewmember.
I couldn't replicate that.
I hit giant alien spiders twice and all my crew still have Xi=1.
And my "Mu" is quite different from "Jumps Survived" on non-cloned crew.
Ruptga
Posts: 8
Joined: Wed Apr 16, 2014 7:09 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Ruptga »

Vhati wrote:
Ruptga wrote:Anyway I have figured out a few variables used in DoorID:

Alpha is current door strength
Beta is door strength minus progress made toward breaching it
Gamma is the nominal door strength (hacking does change this value for some reason)
Can you elaborate on how these three interact?
Do you mean this?
Current = Copied from nominal and modified for the situation
Strength minus progress = Copied from current and used as hit points
Nominal = Default to revert to when things calm down
Ruptga wrote:values
4 is level 0 (un-upgraded system or system broken)
8 is level 1
12 is level 2
18 is level 3 (max plus crewed)
50 is lockdown
hacking appears to increase door strength to the next available level
I attached a hacking drone to a room with level 0 doors, and the strength went from 4 to 10.
Maybe hacking adds a constant 6, instead of the next level?
>.> Yeah I got Alpha and Gamma backwards. I was actually wondering about that as I went to sleep last night.

When I tested hacking my doors went from 12 to 18, so hacking being Alpha plus 6 seems right.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

Ruptga wrote:Anyway I have figured out a few variables used in DoorID:

Alpha is current door strength
Beta is door strength minus progress made toward breaching it
Gamma is the nominal door strength (hacking does change this value for some reason)
Ruptga wrote:I got Alpha and Gamma backwards.
How'd you manage to distinguish the two?


Here's what I had with the hacking drone on a room with the first and third doors below.
The second one is elsewhere but provides a reference for regular doors.

Code: Select all

  DoorId:  0 ( 1, 1, V)
    Open: false, Walking Through: false
    Alpha?:  10, Beta?:  10, Gamma?:  10, Epsilon?:   2
  ,
  DoorId:  1 ( 1, 2, V)
    Open: false, Walking Through: false
    Alpha?:   4, Beta?:   4, Gamma?:   4, Epsilon?:   0
  ,
  DoorId:  2 ( 3, 1, V)
    Open: false, Walking Through: false
    Alpha?:  10, Beta?:   1, Gamma?:  10, Epsilon?:   2
You can see from beta, a Rock really wanted through that last door. :lol:
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

Oh, Doors have another unknown, Delta, that I forgot to print in dumps.

Edit: When a drone was attached, active or not, it shows up as two.
Ruptga
Posts: 8
Joined: Wed Apr 16, 2014 7:09 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Ruptga »

All the dumps I so carefully named yesterday make no sense today, so I'm not entirely sure how I reached my conclusions. However, look at these I just made. Drone flying was dumped while one was in flight, its door values are 4,4,4,0. Drone landed's values are 16,16,16,1. Drone active's values are 16,16,16,2. I also noticed the beta and gamma values for the shields system (the room I targeted) changed across all of those, going from 0,0 to 1,1 to 2,1.

It may also be worth mentioning that yesterday it was my ship getting hacked, today's dumps are from me hacking an enemy.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by Vhati »

.
Probably Old News

NEAT! I don't have to completely restart the game to save scum.
I can return to the main menu, and swap out continue.sav while the game's running. :D

I had a bunch of saves I needed to load briefly to take screenshots.

Bonus: If the game was paused when you returned to the main menu, the newly loaded game will be paused.

To be safe, since the FTL is still running, I'd recommend copying/renaming continue.sav before opening it in the editor.


Doors

Aha! In an unrelated game, I had a crystal idly lockdown his own station.

The affected doors say

Code: Select all

Alpha: 50, Beta: 50, Gamma: 12
Beta's established as being hit points that decrement until it's busted down.
Alpha is a temporarily buffed max for hp.
Gamma is the default value.

That hacking boosts all three is still odd. I'll run with this theory and make a note for later.


Crew

Chi is "lockdown recharge ticks". And Psi is "lockdown recharge goal".
The ticks increase until the goal is reached, and the lockdown ability is usable again.
Omega might govern the wall-coating time elapsed, which might not actually be saved.
(The wall was uncoated when I reloaded.)

Edit: Confirmed. I'll make a bug report.
Mustn't let cheaters bounce to the main menu and back to bypass blocked doors. ;)
survive7713
Posts: 4
Joined: Fri Apr 18, 2014 8:28 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by survive7713 »

Just got the editor (v21) and I am unable to edit continue games. advice?
The Iron Rose
Posts: 7
Joined: Wed Mar 12, 2014 11:53 am

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by The Iron Rose »

survive7713 wrote:Just got the editor (v21) and I am unable to edit continue games. advice?

My advice would be for you to read the OP?
survive7713
Posts: 4
Joined: Fri Apr 18, 2014 8:28 pm

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Post by survive7713 »

The Iron Rose wrote:
survive7713 wrote:Just got the editor (v21) and I am unable to edit continue games. advice?

My advice would be for you to read the OP?

And that is where?
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