Can you elaborate on how these three interact?Ruptga wrote:Anyway I have figured out a few variables used in DoorID:
Alpha is current door strength
Beta is door strength minus progress made toward breaching it
Gamma is the nominal door strength (hacking does change this value for some reason)
Do you mean this?
Current = Copied from nominal and modified for the situation
Strength minus progress = Copied from current and used as hit points
Nominal = Default to revert to when things calm down
I attached a hacking drone to a room with level 0 doors, and the strength went from 4 to 10.Ruptga wrote:values
4 is level 0 (un-upgraded system or system broken)
8 is level 1
12 is level 2
18 is level 3 (max plus crewed)
50 is lockdown
hacking appears to increase door strength to the next available level
Maybe hacking adds a constant 6, instead of the next level?