Page 19 of 68

Re: [Tool] Superluminal 2.0.6b beta

Posted: Fri Aug 29, 2014 11:16 pm
by kartoFlane
Thanks for the reports, NarnKar :) All of those crashes were caused by the same issue... In implementing reorder undo, I had to mess with the Ship Overview quite a bit, which in turn has destabilized that particular section of code.

Here's an update that should fix this problem, as well as some others I've found:

Download: [ Superluminal 2.0.6b beta ]

Changelog:

Code: Select all

2.0.6b beta:
- Fixed a crash related to the Overview Window & gib animation
- Fixed 'Cancel' button in search dialogs not working correctly
- Fixed gib linking via Ship Overview not really working

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sat Aug 30, 2014 1:40 pm
by SkyLine
How to link artillery weapon with weapon mount?

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sat Aug 30, 2014 2:11 pm
by kartoFlane
Artilleries are automatically assigned to appropriate weapon mounts -- 5th weapon mount, or the first free mount after that, if your ship has more than 4 weapon slots.

So if you have 4 weapon slots or less, you need to place 5 weapon mounts. If you have 5 weapon slots, you need to place 6 weapon mounts, 6 slots - 7 mounts, and so on.

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sun Aug 31, 2014 8:38 am
by wolfboyft
This has always been my fave ship editor. GREAT job!

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sun Aug 31, 2014 9:31 am
by wolfboyft
Welp, I'm officially stuck! How... on Earth do I find that img folder? Where is it! I thought that Supeliminal (2, sorry :mrgreen: ) unpacked them into PNGs somewhere. Where is that place?

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sun Aug 31, 2014 12:03 pm
by kartoFlane
Thank you :) Well, Superluminal2 doesn't unpack the archives anymore (in order to save space), instead loading the data directly from the game's archives. In order to get the contents of the game's files, you'll need to use SMM -- go to File > Extract Dats

Re: [Tool] Superluminal 2.0.6b beta

Posted: Sun Aug 31, 2014 4:42 pm
by wolfboyft
kartoFlane wrote:Thank you :) Well, Superluminal2 doesn't unpack the archives anymore (in order to save space), instead loading the data directly from the game's archives. In order to get the contents of the game's files, you'll need to use SMM -- go to File > Extract Dats
Thanks a trillion! :D

Re: [Tool] Superluminal 2.0.6b beta

Posted: Mon Sep 01, 2014 12:12 am
by agigabyte
I just got the 2.0.6b... and it turned out to be 2.0.5, and directs me to this same download.

And still, nothing shows up graphic wise.

Re: [Tool] Superluminal 2.0.6b beta

Posted: Mon Sep 01, 2014 12:45 am
by kartoFlane
Huh... I'll admit I'm not exactly sure what your problem is. I just double-checked to confirm that I got the links set up correctly, and that I made no blunder when packing the editor. No idea how you'd end up in 2.0.5's download folder. Either way, here's the link to 2.0.6b.
agigabyte wrote:And still, nothing shows up graphic wise.
No idea what you mean by that. Could you elaborate?

Re: [Tool] Superluminal 2.0.6b beta

Posted: Mon Sep 01, 2014 6:31 pm
by OneShot17
NVM I'm a noob...