[Tool] Superluminal 2.2.1 - FTL Ship Editor

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kartoFlane
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Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] Superluminal 2.0.6b beta

Post by kartoFlane »

Thanks for the reports, NarnKar :) All of those crashes were caused by the same issue... In implementing reorder undo, I had to mess with the Ship Overview quite a bit, which in turn has destabilized that particular section of code.

Here's an update that should fix this problem, as well as some others I've found:

Download: [ Superluminal 2.0.6b beta ]

Changelog:

Code: Select all

2.0.6b beta:
- Fixed a crash related to the Overview Window & gib animation
- Fixed 'Cancel' button in search dialogs not working correctly
- Fixed gib linking via Ship Overview not really working
Superluminal2 - a ship editor for FTL
SkyLine
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Joined: Fri Jul 25, 2014 10:21 am

Re: [Tool] Superluminal 2.0.6b beta

Post by SkyLine »

How to link artillery weapon with weapon mount?
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kartoFlane
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Re: [Tool] Superluminal 2.0.6b beta

Post by kartoFlane »

Artilleries are automatically assigned to appropriate weapon mounts -- 5th weapon mount, or the first free mount after that, if your ship has more than 4 weapon slots.

So if you have 4 weapon slots or less, you need to place 5 weapon mounts. If you have 5 weapon slots, you need to place 6 weapon mounts, 6 slots - 7 mounts, and so on.
Superluminal2 - a ship editor for FTL
wolfboyft
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Joined: Sat Nov 16, 2013 12:13 pm

Re: [Tool] Superluminal 2.0.6b beta

Post by wolfboyft »

This has always been my fave ship editor. GREAT job!
wolfboyft
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Joined: Sat Nov 16, 2013 12:13 pm

Re: [Tool] Superluminal 2.0.6b beta

Post by wolfboyft »

Welp, I'm officially stuck! How... on Earth do I find that img folder? Where is it! I thought that Supeliminal (2, sorry :mrgreen: ) unpacked them into PNGs somewhere. Where is that place?
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kartoFlane
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Re: [Tool] Superluminal 2.0.6b beta

Post by kartoFlane »

Thank you :) Well, Superluminal2 doesn't unpack the archives anymore (in order to save space), instead loading the data directly from the game's archives. In order to get the contents of the game's files, you'll need to use SMM -- go to File > Extract Dats
Superluminal2 - a ship editor for FTL
wolfboyft
Posts: 60
Joined: Sat Nov 16, 2013 12:13 pm

Re: [Tool] Superluminal 2.0.6b beta

Post by wolfboyft »

kartoFlane wrote:Thank you :) Well, Superluminal2 doesn't unpack the archives anymore (in order to save space), instead loading the data directly from the game's archives. In order to get the contents of the game's files, you'll need to use SMM -- go to File > Extract Dats
Thanks a trillion! :D
agigabyte
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Joined: Fri May 31, 2013 1:59 am

Re: [Tool] Superluminal 2.0.6b beta

Post by agigabyte »

I just got the 2.0.6b... and it turned out to be 2.0.5, and directs me to this same download.

And still, nothing shows up graphic wise.
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kartoFlane
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Re: [Tool] Superluminal 2.0.6b beta

Post by kartoFlane »

Huh... I'll admit I'm not exactly sure what your problem is. I just double-checked to confirm that I got the links set up correctly, and that I made no blunder when packing the editor. No idea how you'd end up in 2.0.5's download folder. Either way, here's the link to 2.0.6b.
agigabyte wrote:And still, nothing shows up graphic wise.
No idea what you mean by that. Could you elaborate?
Superluminal2 - a ship editor for FTL
OneShot17
Posts: 35
Joined: Fri Apr 18, 2014 3:54 am

Re: [Tool] Superluminal 2.0.6b beta

Post by OneShot17 »

NVM I'm a noob...
Last edited by OneShot17 on Tue Sep 02, 2014 4:32 am, edited 1 time in total.
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