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Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 7:56 pm
by br54
Can't wait for V22 I like this save editor! :D

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 8:12 pm
by Vhati
Ruptga wrote:Anyway I have figured out a few variables used in DoorID
Image

*Hug*

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 9:19 pm
by Vhati
Regarding Room Squares' Gamma...
When I asked Matthew why it's always -1, he said it's a bug in the game.
It was supposed to be extinguishment progress if he remembered correctly, or ticks spent extinguishing or something. A number that indirectly decides which frame of the shrinking animation to display.


In other news, "extinguishment" is a word.

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 10:39 pm
by rt80
Having a bit of a problem. When i try to load any of the save game file, the only tab that it allows me to access is the Dump tab. Im not sure what kind of data to provide to give help so please just ask and i will provide. Thanks in advance.

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 10:46 pm
by The Iron Rose
rt80 wrote:Having a bit of a problem. When i try to load any of the save game file, the only tab that it allows me to access is the Dump tab. Im not sure what kind of data to provide to give help so please just ask and i will provide. Thanks in advance.
Christ, second on the same page.

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 10:46 pm
by Ruptga
rt80 wrote:Having a bit of a problem. When i try to load any of the save game file, the only tab that it allows me to access is the Dump tab. Im not sure what kind of data to provide to give help so please just ask and i will provide. Thanks in advance.
Vhati wrote:
An FTL player wrote:I tried to edit a saved game, and the only option was "Dump"
See the Status on the first post in this thread.
I'd say we should put up a notice... but he already has. :roll:

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Wed Apr 16, 2014 10:57 pm
by DragoWhooves
Ruptga wrote:
rt80 wrote:Having a bit of a problem. When i try to load any of the save game file, the only tab that it allows me to access is the Dump tab. Im not sure what kind of data to provide to give help so please just ask and i will provide. Thanks in advance.
Vhati wrote:
An FTL player wrote:I tried to edit a saved game, and the only option was "Dump"
See the Status on the first post in this thread.
I'd say we should put up a notice... but he already has. :roll:
what it needs is something like this right above the download link, then nobody should make that mistake again
AE SAVES NOT CURRENTLY EDITABLE

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Thu Apr 17, 2014 4:04 am
by karlnp
I believe "Xi" is "number of lives/times cloned."

similarly, i think Mu is "lifespan measured in beacons," with 1 additional if you started with that crewmember.

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Thu Apr 17, 2014 4:11 am
by Lordgeorge16
DragoWhooves wrote:]what it needs is something like this right above the download link, then nobody should make that mistake again
AE SAVES NOT CURRENTLY EDITABLE
So I hate to be "that guy", but I think people might need some reassuring for the future. Are saves going to be able to be edited soon?

Re: [Spoiler] FTL Editor v21 - Unlock ships, Edit SavedGames

Posted: Thu Apr 17, 2014 5:52 am
by Vhati
.
De-Greeking Progress
  • Systems: Everything.
  • Volatile System Vars: Everything, except for cloaking, and Lambda/Mu of the shields group aka Aergia.
  • Supplies: Beta is "Jump Ticks", which counts toward 85000 as the FTL Drive charges.
As for the mystery bytes, I can sort out some of the middle portion by hand (literally shifting hex around in notepad). But the parser still needs to successfully interpret all the bytes along the way first.