I lied...
@slowriderxcorps Is the FTL Remastered UI part of the sMPK now?
So sorry Sleeper and everyone for the double post, but this is kind of a whole separate topic and I have a lot to say, I'm not on drugs I swear.
I was just examining some of the new engineering options and I had a few ideas.
I mean we have to give you "something" to do before the AE comes out right?
Anyway...
For the Engi Med-Bot Dispersal option I think the healing bomb you receive should be more expensive and also unique. It should be an Engi nanobot bomb that can only be engineered only if you have Engi Med-Bot dispersal and give you all the same blue options as the Engi Med-Bot dispersal augment. It should serve to make the augment itself obsolete. Perhaps it could be like the cluster bomb, but not cost missiles? Perhaps this in itself could be upgraded again to damage enemy crew also? OR you could engineer a standard nanobot repair bomb that heals the ship.
An Engineering option for Mantis Pheromones could be a Mantis Pheromone Bomb, of sorts, also. Perhaps it could work similar to the Anti-Bio Bomb and it essentially overdoses the enemy crew with Mantis Pheromones which make them even more weaker than the hapless meat-sacks they already were. It could explode into a green cloud. Alternatively it could heal your own crew slighty. OR maybe it could heal your crew and damage enemy crew I'm not sure how that would work though. Would be really good for an all boarding ship.
For the Rock Ship it would be REALLY awesome if you could engineer a Reinforced Ram for your ship. Notice i say Reinforced because you can already Ram enemy ships, you know that one event with the Mantis... This augment could allow you to damage each ship you encounter a certain amount. Of course this would have to be implemented for every encounter...
Also, some of the Combat Augs could get upgraded versions that are more reliable? Maybe? Which could be accomplished by nerfing the original ones and making the new ones slightly better than the originals.
I also think it would be very interesting to have some Engineering Options that require more than one weapon/augment to work. A simple example would be the Mapping Computer. If you have Long-Range Scanners and you acquire a Drone Control system you could implement it into your Drone system to allow control of sector mapping drones and this Engineering option could be cheaper than engineering a Sector Scanner.
---Combine this with what I was talking about earlier allowing you to Change your mind so you can check what you would need and then go do something else.
For the Slug ship I think there should be an option to create an augment that allows your sensors to remain fully functional even in the nebula. Perhaps for this option you would need the recon drone and level 3 upgraded sensors. This again would require you to re-implement all of the sensor clear effects you just unimplemented from all the nebula events...
I think the Crystal Ship should be able to Engineer another Crystal Vengeance augment. Shouldn't be too hard because the Crystal weapons, ship, and everything seem to all be organically grown. This way you could really have a Retaliation ship. And I still think it would be a good idea to just take the Repair Arm augment from Vanilla and turn it into a Regenerative Crystals Augment that repairs the ship, but for no scrap loss. The Repair Arm augment has really been made obsolete by the Hull Repair Kit augment added in CE.
Almost lastly, I don't think Titanium System Casing and Rock Plating should be so expensive (90 scrap!!). i mean they're awesome augments, but they're not THAT good. Maybe if they were buffed a bit. In the alternative I do think that most if not all of the engineering options warrant a Rebel fleet speed up because it would take a while to install a whole new layer of Rock Plating or construct a drone from scratch... Or figure out how to build and then actually build a nuclear reactor..........
And actually lastly, the weird one that I'm sure wont be implemented simply because it would mess up the UI, but I'm going to say it anyway, cuz lol.

(First, check out the Advanced Battle Systems mod)
If you have fully upgraded shields, a Zoltan Shield, (and maybe fully upgraded engines also?) it would be simply awesome if you could get an extra shield bubble or two that would allow you to partially regenerate your Zoltan Shield late game. This would block missiles because they only pierce 4 shields. (Well actually they all pierce 5, but that can be changed, with effort...) The way this one would have to work is level 10-12 shields would have to be implemented and given a ridiculous scrap cost so they cant be acquired naturally (999 scrap per lvl). Then when the engineering event was done it would cost a normal "high" amount of scrap but would give you just enough scrap to acquire the upgrade.
Similar things could be done for the Mantis ship allowing it to get a level 4 teleporter with an instant cooldown, maybe. Or the Engi ship allowing it to get higher drone power (10-12) (drone reactor booster+Medbot Dispersal/Bomb+other things). Or other ships allowing them to get more weapons power (10-12) (a series of Augments? Including Internal Generator?) Or the Stealth ship allowing it to get 20-25 seconds of cloak.
Again, these are the out there ones so now that I've said that you can point and laugh at me if you want...
In the event you don't just want to laugh at me just tell me what you think about all of the "non-crazy" ideas.
Again, not on drugs. I'd just like to hear everyone's opinions. Thank you for reading if you did. Shutting up for real now... For a while... Bye...