kcd.Spektor wrote:
8. Give ideas for events
9. Give ideas for quests
10. Give ideas for Races/storylines
11. Any suggestions are welcome
I think events have to wait until the game is more balanced and we are more familiar with how combat works. In this game fighting multiple ships will be possible. Balancing that with the player's ship power will require some kind of mechanism that tracks how powerful the player's ship is. In FTL it was what sector am I in... since this is open world, how will that be handled?
Some ideas (none of which do I particularly favor):
-Based on how many jump nodes you have visited. (Probably most unforgiving)
-Based on how many enemy ships you have encountered. (a little less unforgiving)
-Based on how much scrap/money you have gained. (a little less still)
-Based on how many separate occasions you have gained scrap/money. (maybe a happy medium, but probably boring that difficulty climbs at a steady, continuous rate, like Oblivion and their level 20 cougars)
-Based on distance (via some distance formula) from home square. (probably balanced but boring)
-Based on the map generating a danger-level for different areas of the map and giving the player some kind of cues to indicate "this area is level 1 danger, this area is level 7 danger" etc. This could be accurate or sometimes inaccurate (off by 1 to 2 levels maybe, randomly.)
If the last suggestion, I would in particular suggest that different races not be stronger than others (like Rogue AI space is level 7 while Engi space is level 1, for instance) though maybe certain races (like aforementioned Rogue AI... I mean captain's edition AI Avatar ships, not Rebel Drone ships) might have a (potentially hidden) modifier to danger level.
Will there be any kind of time limitation in the game? If not, the player could have something like a base of operations they return to. If so, we're drifting very far from FTL indeed, but the decisions so far have already moved us far from it, so maybe that's fine.
Ideas for races/storylines:
Feature some fan favorites... like a race that powers ship systems, a race that has telepathy, a race that repairs stuff quickly, but I would mix it up and make them more flavorful. I loved that Captain's edition gave more detail about the different races from the socialize options, but would have enjoyed more. I would suggest making a list of advantages and hindrances, then giving each race a mix of both that seems balanced. If a race has more advantage than disadvantage, it can be balanced by their being harder to find by chance or being a secret (like crystal crew.)
Some advantage ideas for races:
(ones in FTL previously)
Gain skill experience faster
Move faster than normal
Do more combat damage
Repair faster than normal
Power rooms they are in
Explode when they die for damage to all enemies
Have more HP than normal
Take no damage from fire
Take less/no suffocation damage (Crystal/Lanius)
Not require breathing (AI Avatar)
Be able to lockdown room (crystal lockdown)
Be able to see into connected rooms without sensors
Be able to sense enemy crew aboard other ships
Be immune to mind control
Remove oxygen/air from room
Have telepathic senses
(some new suggestions)
-Heal crew that are nearby
-Take less combat damage (different from more HP)
-Local teleportation ability
-Deal hull damage to ship from outside (imagining some kind of alien that can attack the ship from the outside with claws/whatever in melee, slowly doing points of hull damage. Weapons should be able to target them, but are slow. Some kind of point defense lasers could help handle them)
-Generate Oxygen/another atmosphere type in a room/convert oxygen to another atmosphere/vice versa
-Mind Control enemies
-Pacify everyone in room, activated ability (no combat fighting)
-Deal combat damage through walls (telekinetic attacks)
-Cause acid puddles when damaged/killed, eventually causes hull breaches (imagine this + clone-bay and teleporters)
-Leave slime trails that slow movement
-Chance to stun enemies on combat damage
-Jedi force-like grab/push that can move target enemy towards or away from you
-Be continually on fire and deal damage to those nearby, also draining oxygen. (maybe take extra damage in rooms without oxygen. they don't start fires, but they can't put fires out either and don't take fire damage (other than helping cause the oxygen to deplete))
-Breathe a different atmosphere that is poisonous to oxygen-breathers
-Be immune to stun/acid/combat damage/whatever
-Have phoenix/clone-bay type ability where if they die, they respawn.
-Explode causing hull damage when they die
-Erect temporary walls, activated ability
-Go into frenzy/do extra combat damage/extra repair/extra something, activated ability
-Gain speed/combat damage boost/HP after killing crew
-Heal hull damage (maybe 1 per jump? Might not work if no time constraint)
-Become invisible (activated/in response to taking combat damage/when in vacuum/other)
-Shapeshift
-Born pregnant (think tribbles)
-Asexual reproduction by division (able to split in two, into two crew)
-Be enormous (can block off 1-block wide corridor, can physically push enemies maybe)
-Be tiny (high % chance of combat damage evade)
-Fly (no immediate advantage on a spaceship occurs, but maybe just a race that flies, could be beneficial in certain events)
-Breathe underwater and swim (ships filled with water, reduce non-swimming races speed in water filled areas, prevent non-melee combat damage (ray guns don't work), also water would do extreme damage to alien race that's constantly on fire, also fires impossible in water filled rooms and causes suffocation damage to boarders out of atmosphere in tanks...breaches more dangerous to water ship)
-Able to see in the dark/have sonar/other sight (ships are in complete darkness. Non-telepathic races don't have sensors view even of the room they're in!, but, can't use sensors or "see" in the traditional way)
-Immune to radiation + can see ultra-violet/x-rays (ships do slow radiation damage to all boarders, also meaningful in events maybe)
-lots more possibilities... maybe we should have everyone in the thread just brainstorm them, then collect them together into a big list and look at what aliens could be created.
-Symbiotic (gain various advantages from having more of them on the same ship or in the same room)
Perk ideas (these would be abilities a player could have their character start with or gain throughout the course of the game, to distinguish them from NPC crew as special)
-Inspire nearby crew (more combat damage/take less combat damage/gain more xp/etc)
-Scrounger (+% to scrap/money collected)
-Generate threat (force AI crew to only target them and not others, activated)
-Fast (+% to movement rate)
-Tough (+% to HP)
-Smart (+% to XP rate)
-Strong (+% to melee damage, not very helpful to non-hand-to-hand fighting races)
-Charismatic (beneficial in events, helps gain crew or avoid problems, should not be made too powerful)
-Renowned (beneficial in events, earned during gameplay)
-Peacemaker (known for being peaceful, earned during gameplay, affects events)
-Warmonger (known for being brutal, earned during gameplay, affects events...should be more disadvantageous since A, it's evil and B, killing innocents to take their stuff provides temporary rewards of its own)
-Devices/alien artifacts (could have all kinds of static or activated abilities. One example from my friend: project holographic copies of yourself to confuse enemies in combat, other random examples: personal teleporter, personal shield generator, advanced/special blaster rifle, nanotech repair bots (increases your repair rate), emergency heal to HP on critical HP level etc... could have a whole separate list of these and they could have a huge variety)
-We should solicit ideas from the thread
Disadvantages:
(Already in FTL)
-Cause less combat damage
-Have lower HP
-Move slower
-Repair slower
-Universal translator doesn't function very well with their language
-Bad reputation as thieves (slugs)
-Bad reputation as ignorant/having foolish religion (rocks)
(new ideas)
-Gain skill XP slower
-Can't control systems (for NPC crew only, imagine like an Ewok who doesn't understand computers but can be a boarder)
-Takes bleeding damage (extra damage over time after taking combat damage until medbay)
-Can't be healed in level 1 medbay (heals slower in level 2+ medbay) (or can't be healed in medbay at all)
-can't be cloned in clone-bay
-Temporary blindness while in bright light
-move very slowly outside water/their ship environment
-can't put out fires (thinking of fire race above)
-bad reputation as x (various possibilities, examples: slavers, smell bad/unclean, cruel, emotionless, cowardly, betrayers, vengeful, etc)
-Melee attacks slower than normal (but do normal/extra damage when it hits)
-Technophobic (won't use devices)
-Xenophobic (hate all other aliens and won't work with them)
-Brittle (takes extra damage from critical hits (think crystal-like race))
-Extremely short lifespan (only live x jumps/x minutes after they join your crew...clone-bay doesn't protect against natural causes death)
-Monstrous/repulsive (NPC crew (of certain races) unable to stay in same room with them, though willing to walk through a room with them in it)
-Unwilling to engage in crew combat (like a pacifist or monk)
-Symbiotic (gain disadvantages if fellow crew dies or from having few fellow crew around)
-Enormous (can't fit through normal/single wide doors...could perhaps pay/upgrade your doors system to accomodate)
-Cowardly (% chance to flee for x seconds on taking combat damage, if in vacuum, if in room with environmental hazard (fire/radiation/suffocation/etc))
-Should solicit ideas from thread
The idea of a fire race is something I invented on my own, incidentally. Neat that someone already had the same idea.